We’re in a town in the mountains, tasked with going to a research station and retrieving the research therein.
We’re about two days from the mountains; so a bit more than two days from the research station. After some deliberation it’s decided we’ll take a full day to rest here in town, taking on full day to be safe and warm before embarking fully into the wild. Fengar spends three hours in the woods gathering herbs and stuff, after a quick blessing from Karina. Then he brews a potion of healing.
Braith goes looking for little buddies. After an hour of searching he manages to find a squirrel that doesn’t immediately run. “Got any Nuts?” he asks. After a little conversation Braith finds nothing of any kind of use. He hangs out with the squirrel for about 6 hours. Mostly he finds out that carts are scary, there are lots of big rocks, and also lots of trees.
Karina goes to a shrine to Gefjun and burns some incense and meditates to commune with her God. She makes a gold over the course of the day from people asking for blessings, noticing that her face is glowing like it’s on fire and presuming (correctly) that she is a holy person.
Raskogg hangs out with Sidellac and drinks with him. He manages to not pay for any of the drinks. He finds out the Research Station was staffed by about 15 people total, between a couple wizards, a handful of students, and another handful of facilities staff. He also finds out that the entrance is to the station is a talking door.
Sigrid spends the day hanging around the tavern. She practices a couple sleight of hand tricks and gets bored of just practicing so invites a couple people to play betting games with her, from which she makes one Gold. While doing this she keeps them entertained with stories of a creature she made up called the skubb, native to Stora Esos. It’s kind of like a woolly mammoth in her stories, alternating frightening and interesting by turns.
Lili has been playing cat’s cradle non-stop for about four days. She continues to play cat’s cradle. We’ve noticed after a bit that she doesn’t need the same cold weather gear that everyone else does. It seems a little unfair that she can just hang out in a short sleeved shirt.
The leave the next day and trek out. It’s cold and flat (although still slightly inclined) and uneventful for two days, camping out for two days in a couple of tents, a makeshift leanto, and a little hole with some rabbits in it. Karina casts light on a10 foot long piece of rope and sets it up in a circle hanging from some trees.
On the third day the ground starts to be noticeably sloped upward. About mid-morning it’s pretty clear that they’ve reached the mountains. They stop for the morning, and Braith does his owlbear-dance. The owlbears watch and wait for him to speak like an intelligent thing. His dance finishes. “Have you enjoyed your journey?”
“Yes it is good to be out in the air, away from the smoke. We forgot how our noses worked, but now we remember”
Braith nods, knowingly. “I think that is time to part ways now. Unless you would like to continue traveling with us.”
“No, we need to raise our child ourselves.”
Braith and the owlbears hug, little Barnaby is adorable.
The party travels for another several hours. About mid-day they come to a rope bridge, about 30 feet long, above about a 150 foot drop. It’s very windy and the rope bridge is being tossed about; the sky is dark. It looks like a storm is brewing.
The bridge looks very much like a cart couldn’t cross it. Raskogg looks around. “We must have missed our turn, right? How do the carts get to the station?”
Sigrid looks around. There are some cart marks, of a cart turning around, and depressions like of boxes. “I think this is where the carts stopped. It looks like a drop off point.”
“Damn wizards” Raskogg swears.
Fengarr turns into a cat and runs across.
Braith ties a rope to himself and hands the end to Karina, who touches his head and says a blessing. Then he runs across. A strong wind nearly blows him off the bridge, at which he grips the ropes and holds on for dear life. When he gets to the end, he realizes that the rope attaching the bridge to the far end is badly burned; it looks like it will only hold one more person until it breaks. Braith yells this to his companions.
They conferr. Raskogg wonders out loud if Karina can mend with magic – she can! But she’s at the wrong side of the bridge. He yells to Braith and Fengarr.
“You should reinforce the bridge! Tie it to the stays, so if the rope breaks it doesn’t collapse!” Braith nods. Fengarr pulls his rope out of his bag and ties a series of fancy knots.
Karina starts to cross. About halfway across, Fenngar notices that an icicle on a nearby tree is… unfolding it wings. It screeches.
Raskogg notices Fenngar flinch. “There are three of them!” he yells, his keen lizard eyes noticing things that no one else has paid any attention to. He fades abruptly out of sight, fading back in on the other side of the chasm. He runs forward and takes a deep breath in, filling his chest cavity with air, and then ROARS A CONE OF FLAME at the ice creatures. One of them is heavily melted.
Karina reaches the end of the bridge. She hears a howl, like a blizzard. “It’s a Yeti!” Fenngar says to her. She stares at him, and then extends her hands and shoots three rays of fire, one at each mephit. One falls to the ground in a pool of water, the other two are either collapsed or have holes straight through them.
A mephit flies at Karina, past Fenngar, cackling at him evilly on the way. It swipes it’s claws at Karina, at which a BURST OF LIGHT blinks, blinding it briefly. It spins around, confused, and misses.
Sigrid runs across the bridge, stabbing the confused mephit in the back. It bursts into a cloud of tiny ice crystals which hang in the air for a second, a bit of steam rising from the middle, and then gently drifts down to the ground, glittering brightly.
Braith runs up to the last mephit and swings at it but misses.
Fenngar flaps his arms as if he’s a giant bird, and a gust of wind blows the mephit five feet away from him. He listens for the Yeti: it’s through the trees. He runs in the opposite direction.
… Immediately after this, the yeti comes barrelling out of the trees and takes a swipe at the first thing it sees, shattering the ice mephit into a thousand pieces in a puff of snow. Swinging its arm back, it catches its fist and buffets Raskogg heavily in the chest.
Raskogg pulls out a longsword and swings at it; winded, he misses. He fades out of sight, and rematerializes by Karina and Sigrid.
Karina talks a few steps the side, and throws out a cone of flames from her hands, fingers of flame spreading out and grasping at the Yeti. The fire catches the yeti full on in the face. It SCREAMS in fear and pain.
The trees are also now a little bit singed.
Sigrid runs up to it; burying her rapier in it’s side and swiping at it with her longsword, blood wells up from the puncture wound.
Braith casts a wall of illusory flame, near the yeti and howls. It backs away.
Fengarr entangles the Yeti. It’s mad now.
It stares at Braith with it’s chilling, evil eyes and Braith stares back, rejecting whatever thing it was trying to do, which only makes it angier.
Raskogg shoots it with Eldritch Blast.
Karina spreads her hands out again, fingers of flame reaching out for the Yeti and again catching it on fire. It howls again.
Sigrid stabs it in the face! it’s basically dead now.
Then Braith chops off its head.
Karina mends the bridge.
We go check out its lair because why not, and we find the remains of other travelers. It’s toasty and warm, but full of bones and also, coincidentally, a passel of treasure!
130 gold pieces,
a potion of Heroism (10 Temp HP for 1 hour)
a potion of Invulnerability that has a big star on the side with eyes (Resistance to all damage to one minute)
a scroll of polymorph – you can turn one target into something of equal or lower challenge rating.
a scroll of scrying
a sentinel shield; with a picture of a lidless eye (gives advantage to perception and initiative rolls)
mace of warning (an ornate mace; grants advantage on initiative checks and anyone who’s carrying it and anyone within 30 feet are unable to be surprised)
hat of disguise (a little magic hat, that gives the wearer the ability to cast disguise self at-will with unlimited charges. It transforms everything about you except for the hat; if you take the hat off the spell goes away.)