Adventures in Niflalfheimr

We're on a Boat
I won't. I Refuse.

We have a map; we take a nap!

Braith kicks the rats off the boat; and Raskogg goes to go find some hammocks.

We start getting ready for departure; to the Pirate Castle. Probably we won’t die.

Long Rest

Time Passes

During the trip, which is uneventful, Fengar teaches Lily how to tie a sailor’s knot.
When they begin drawing near to their destination, Karina finds a spyglass in the hold, and spies with it: an area where the cliffs we’ve been following (the coast) slope down to a river outlet. Along the river there are walls.

It’s definitely the pirate castle. There’s a big closed gate.

Karina yells to the group. It occurs to Fengar and Braith that this boat is expected; and we’re not the crew.
Raskogg goes to dress up in Sholar’s clothes, and considers turning himself blue.
Braith and Karina vote for telling them the truth. “Yeah they’re pirates. They’ll probably be fine with it”
Sigrid remembers that Lily has a hat of disguise. She could effectively impersonate captain Sholar, except for her voice which would still sound like a 12 year old girl.
Or we could give someone else the hat.
Raskogg gets the hat.
Braith gets the halflings clothes on. Sigrid decides she’ll spin a tale about how she killed the first mate and is the first mate now.

Lily continues to attempt to impersonate Sholar’s voice, regardless.

The boat moves inexorably forward.

As we get closer, we get a better view of the keep: It’s under construction, right now, being renovated to repair some previous damage.

A guard yells out: “Who goes there?”
Raskogg shouts back: “It is I; Captain Sholar! Let me in.”

The gate starts to raise up. We can see another big boat docked on the wall, and a space on the shore for our boat to be moored.

We decide to dock in the place where it looks like our boat goes.

A couple muscle-y looking men descend from the tower and stand on shore, looking expectant. Fengar looks at them blankly for a second. “OH! ROPES!” He says. He throws them some ropes. Hopefully the right ones.

They pull us up onto the shore. Lily jumps into a barrel and puts the lid on. Karina also gets in a barrel. Braith starts carrying barrels and boxes from the hold to the deck to prepare for unloading. The two shore guys come up the ramp and start hauling stuff.

Four figures come down the stairs from the tower. A couple heavily armed guards with freaky looking shark tooth blades, and bare-chested blue man with a mustache.

The big blue guy yells out “Sholar! You finally made it!” He looks at Sigrid, quizzically. “Who’s the Lady? Where’s Pike?” Sigrid shouts “I killed him” at the same time Sholar yells “He Shat himself to death after some bad food in Corlan”
Blue guy looks shocked for a second, but buys the story.
“Heck of a way to go.” There’s a moment of silence.
“Well, you guys got this out here? Sholar, the boss will want to see you” Sholar replies in the affirmative.

Everybody else leaves, letting us unload. About every ten minutes the strongmen come back and grab some crates and leave again.

While they’re gone, Raskogg decides he’s going to impersonate another member of the crew, and then we can just be like, “I thought Sholar went to see the boss”

Those of us who are not in barrels pick up those who are in barrels and follow the burly dudes up the stairs with their burdens.

When get to the end we see a staging area, seemingly outside the kitchens. Every couple minutes some commoners pop out and grab the supplies, and take them to their larder or whatever.

Still holding the barrel, Raskogg grabs a commoner that pops out. “Hey, Sholar asked me to take this to his room specifically. Can you show me where it is?” The person looks unimpressed, and points to the keep. " ’s probably in there". “Okay, thanks”

We start walking over there.

We get into the great hall. It’s really fancy, there’s a big shirtless guy looking through papers. He looks up. “Who are you?”
“We’re Sholar’s crew”
“Sholar… I don’t remember any of you”
“Apparently his other crew had some deadly shits.”
This exchange goes on for a while, but somehow the Bossman believes everything eventually, and introduces himself as Grimjaw.
We get pointed to the the barracks and head on our way.

We get out of the great hall, and see a bathhouse. Guessing that the bathhouse will be empty, we take the barrels to the bathhouse. Raskogg and Sigrid go to the Barracks and get shown to the bunks of Sholar’s old crew. They go through their old chests and find a bunch of pirate clothes! Sigrid takes the clothes to Karina and Lily so they can look like pirates, while Raskogg sits down with some sailors and gambles, and collects information.
He find out that Grimjaw is a good boss but there’s something suspicious that happens to him at night.
Also he asks why people are blue and learns that there are sketchy things that happen in the chapel for orientation.

Karina gets her pirate clothes on, basically looking like captain Jack Sparrow; and really pulls off the look.

It’s afternoon, we’ve all been welcomed and no one seems suspicious that we’re here at all. Raskogg goes to the bathhouse and turns back into Sholar, to go make his report to Grimjaw. Sigrid accompanies him.

The rest of us stand loitering by the door in case things go bad.

Instead, it actually goes super well. There’s a gruff exchange of words, Grimjaw by this point is too drunk to really see through the illusion, and then it’s done.

Babby's First Adventure Log
By Kyle Age 8

All the players want to burn down the docks. The characters may also want to. It is unclear.

ROLL FOR INITIATIVE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

There are 3 or 4 baddies or something. There’s like, a waterman named sholar, and some pirates or something. Braith and Sigrid delay actions! Fenngar whips his vines out in an attempt to entangle the enemy. Lily DBZ energy blasts!



The wetguy pulls a bunch of water outta the bay and KERSPLASH! TIDAL WAVE ATTACK!



Karina is on fiiiiiiiiiire. Three rays of fire shoot out at the guy on the thing (waterdude on boat).

Raskog walks away. Or rolls away? Who knows.


Braith shoots her hand crossbow at boatwetmen, and misses terribly. Braith rages furiously.

Sigrid tries to murder a child. Or a halfling. Or whatever.

Fenngar heals a child. Lily gets up and BDZs again! BDZ hit! wet willy water man is died. BDZ again! hobbit almost died. Karina makes sure he will never see his loved ones again.

Combat = over. 12 seconds have passed. it was good.

some stupid dumb guard is all like “hey you shouldn’t murder people, is this your ship?” and Raskog says “oh ya for sure, I have my ship papers on the inside of my ship”. And the guard believes him for some reason. Sigrid runs into the boat and steals the paperwork so that we can lie about owning the ship. Sigrid steals the title for the ship, the “Minute Maid”.

Guards dispose of the corpses of the actual owners of the ship. And that is how this group of adventurers committed grand theft nauto.

there were a bunch of crates with symbols. but it wasnt the xmas tree symbol, it was the other one, the pirate x thingy. There was also a map of southwest not-iceland with the location of hidden secret pirate hideaway.

Something about dwarvish calzones. or delzones. or something.


Merchants of Vengeance
Adventures of the Tickling Cricket

Sidellac gives a large sigh and trudges off into the city. After a few minutes he gets to a big stone tower in the university district and climbs a bunch of stairs. From his pocket, Fengar hears him knock on the door and a woman’s voice answers.

As he enters the room, he is nervous and deferential. Stammering, he asks the woman – a mist elf woman of indeterminate age – where she wants the journal. She shrugs dismissively and waves. “Just throw it anywhere.” Sidellac does so, and then leaves, giving a large sigh after he leaves.

Fengar jumps out of his pocket and creeps into the lady’s room. The lady is sitting at a desk looking over some papers, looking very serious. The room itself is full of books; with large windows overlooking the ocean. On one wall is a weapon rack with a magical spear on it.

Fengarr hangs out for a bit and nothing interesting happens, and is about to leave – then she starts examining the journal. She picks it up then immediately pauses. “Sidellac, come back in here immediately.” She calls. Fengarr huddles in for the altercation.

Sidellac enters the room shortly, bowing. The woman stops him before he speaks. “Did you get this yourself” Sidellac looks down. “No. I used the money to hire some adventurers.”
She sighs. “That’s fine. Can you bring them here?”
“Yes Ma’am!” He leaves the room, bowing. Thinking quickly, Fengar jumps into his pocket and waits for him to go downstair, then shapeshifts into a cat and then runs as fast as he can back to the tickling cricket.

Once he’s there, he finds the rest of the party in the bar and explodes out of the fleshy goop that was a cat
Imagine a cat is like fur and flesh glued to a balloon, and it just starts expanding, but it can only go so far and then it explodes and underneath the fleshy goop is a man in druid clothes.

He quickly explains the situation “Okay, so Sidellac is coming back her bring us to his boss lady and she knows that we opened the book so, ball’s in your court”

Everyone looks at each other, and basically shrugs. “Sure, we’ll go with him”

A minute or so later Sidellac shows up, all charm and smarm, and makes his pitch. We all kind of just stare at him, as he offers us money. “It’s okay, we’ll go with you” Sidellac grins. “Good! Is there time for a drink? There’s time for a drink” he pushes past us, flips a coin to the bartender, gets a drink and then slams it. “You have a problem” Braith offers.
NOPE” rejoins Sidellac.

They get to the tower. Sidellac tries to weasel out of introducing us and Braith makes him.

The lady asks us what else we found in the room, and we look to Lily, thinking of Bale and explaining the fire elemental. She notices our gaze and cocks her head. “You!” she commands. “You look familiar. Come forward!”
“I don’t think I want to” Lily says
She eventually coaxes Lily forward, recognizing her. “You’re alive! We looked everywhere for you. Your father”
some stuff. Bale shows up, lady is super excited about it.

After a bit she gets really serious. “So what did you do with the artifact”
The party gets quiet, at a loss to explain it. “It’s kind of a long story” Braith starts
“Do tell”
“The goblin king stole it”
A flash of fury crosses her face. “You expect me to believe that a FAIRYTALE STOLE THE ARTIFACT
Karina steps in. “Yes. We’ve encountered him before in the undercity, he was impersonating a gnome in the mountains. He has some kind of problem with us.”
Lady Calanoth looks in her eyes, and sees the conviction in them. She sits back in her chair. “Do you have any idea where he went”

- We tell the story about David Bowie. Lady Calanoth is still pretty pissed -

“Meanwhile, you six have proven yourselves useful, I have another job for you.”
Raskogg leans forward. “Tell us more.”
“It involves pirates”
There was a shipment of research materials coming from Panleon (the land to the south of the sea) and it was abducted by pirates

We’ll know the cargo by this symbol:

300 now 300 when you recover our goods. Karina looks her in the eye, meaningfully. “If we undertake this task, we might need to be better equipped”
Lady Calanoth agrees.

Karina remembers the incubus amulet – “We found an item that needs to be destroyed”
“Oh is it cursed?”
“Well I think we can take care of it. What is the item”
Karina looks at Raskogg, who reluctantly surrenders it. Raskogg pushes for a finders fee.
Lady Calanoth visibly blushes when she realizes what it is. “I will give you 2,000 gold for this”
She pauses for a second. “That’s fair”
Karina stops her. “I can’t let you have this unless you will destroy it”
Lady Calanoth responds immediately “Oh I will most assuredly destroy it.” Karina nods.
Raskogg butts in again “so, 2500 gold?” and holds out a hand. Calanoth fills it with a bag of gold.

Then she gives us the 300 gold for hunting down the pirates and goods they stole, and a note that allows us to get whatever we need from the armorer, and a note that will allow us to use a ship for the purpose of hunting pirates.

We find Sidellac outside the door, and he takes us to the Armory. Braith offers him a job several times, he looks dismayed to get the offer while at work.

The party gets some things from the armory and then moves on. Braith goes and buys a magic battleaxe.

Sigrid buys some poisons.

It’s late evening.
The party goes to the dock and Raskogg intimidates a dockworker, asking about the missing shipment. He’s never seen the symbol before, and is really freaked out by the large dragonborn asking him questions.

Raskogg goes up to a random merchant man. “Have YOU been attacked?”
“uh, no?”
Lily holds up the symbol

“Pirates aren’t cool. They’re kinda dicks” – merchant person
“You probably shouldn’t say that she’s like 8” – Karina
“I KNOW WHAT DICKS ARE they’re mean people” – Lily

Lily has a long conversation with a sailor about his peg leg, in which Lily reveals that she’s always wanted a peg leg and admires the styling of his painted, walnut peg leg.

Raskogg gets a symbol from him


Braith offers him a job “are you moving cargo?” he asks. “Well, we did give a woman an incubus”
“Is that a euphemism?”
“I don’t know I’m 9”

At the ship There’s a blue man who Lily immediately recognizes as like her- but a water elemental spirit.
She pukes over the side of the boat.
Bale and the Water elemental have a short conversation.

Lily holds up the symbol
“oh I see. You’re looking for the pirates. To join them or fight them?”
“We are going to murder them” Raskogg says, taking a chance.
“Then we are going to murder you”


The Death of Mr. Vastion
Goodness Gracious GREAT BALLS OF FIRE

Facing up to the fact that we were just conned by David Bowie, Raskogg briefly shuffles through the notes that we’ve recovered from the tower.

We learn that planar rifts are becoming more and more common

From the notes we learn that this project began as research into intentional, small scale rifts into the plane of fire as a smokeless heating system. The patron of this project, Mr. Vastion, requested that the demonstration of this technology, and then it went bad and everyone died (except Lily)

- Transcribe Here --

Lily is pretty upset by this news. She spends some time trying to get her head around it. She eventually comes to the conclusion that the research is reprehensible and needs to be stopped.

“I just thought boys were starting to look cute and now this is all happening” Lily makes a face20161006_201638.jpg

We go back into the little town,

The sun never sets in the plane of air… some description of a place that’s really pretty

On the third day we get back into town. We head back to the bar where we met Sidilic. Lily confronts him, and demands the name of his boss. Sidilic is intimidated; and he maybe recognizes Lily; he tells her his boss is named Archmage Fara.

Lily has another great exchange with Sidilic which I failed to record because it was so interesting, Sorry. She basically established Sidilic didn’t have anything to do with the fire and her parent’s death, without letting on her actual identity.

We get back to Corlan and Sidilic assumes we’re parting ways. Lily tries to convince him we’re going with him to his boss, but he rebuffs her. A really awkward conversation ensues. Braith manages to slip Mouse-Fengarr into Sidilic’s pocket. Sidilic leaves. Everyone kind of glares at him.

Braith writes a note and drops it down a hole. During the writing of this, he realizes suddenly that David Bowie is an ArchFey.


Death Cults Don't Do Laundry
The Revenge of the Goblin King

We’re on the 4th and top floor of the tower.

We open all the doors on the top floor and loot the rooms.

There’s a lot of laundry. Raskogg concludes that at least the former inhabitants weren’t members of some death cult, because death cults don’t do laundry.

Rummaging through the rooms, pulling clothes out of drawers and digging through wastebins Sigrid finds a loose board under a dresser, and pulls it up to reveal a little silver amulet.

Raskogg determines it’s magic! Of the school of conjuration. The magic members of the party each look at it in turns. No one really can tell anything interesting about it, until Karina looks at it and immediately realizes that it’s demonic and starts freaking out. Dropping it immediately (without explanation) and starts chanting prayers and burning incense.

After some time, she clarifies that it’s demonic. She requests some time to perform some rituals to cleanse it of its evil. Braith requests that they do that in the kitchen.

After the short rest, examining the amulet, they discover it is an Amulet of Sweet Dreams, which (to summarize) can be used to summon an incubus.

Karina’s eyes go wide, insisting that the amulet be destroyed. Raskogg objects; his eyes having widened at the thought of the money to be acquired from selling the amulet.

They argue for some time; but don’t resolve the issue. Fenngar offers to take the amulet for now, until it can be dealt with.

Meanwhile, they are in the kitchen and there’s a secret door. Sigrid has the key! She opens it. There are stairs down. It’s not a portal into hell. There are three lit ever-burning torches along the walls. Raskogg extinguishes them and takes them. They reach the door at the bottom of the stairs. It is warm. Raskogg indicates this, and takes hold of the handle to peek around. Fengarr gets ready to extinguish flames in case there is fire on the other side.

The door swings open! Inside is a very large room:20160922_202012.jpg

In the center of the room is a large orb of unnatural flame, with a man standing next to it, staring into the orb dressed in robes that identify him clearly as the archmage of the tower, and a pair of little flame lizards.

The man turns to the adventurers, breaking his gaze from the flame orb. His eyes sockets are empty. He’s clearly possessed by a flame elemental. He cackles. (Baal quips – Doug? Is that you?)

Karina hits him with sacred flame. Sigrid runs up and stabs him! He flinches; and yells, get that one! and the flame lizards run and attack Sigrid. Fengar Entangles the wizard dude. Baal yells, “Doug!!!!” and shoots several bolts of radiant energy at him. He turns – having not had a name until now – his name is now Doug. Raskogg steps around a lizard, and ROARS! The wizard laughs, and the two lizards scurry away. Braith charges in and hits him with his axe.


“Oh Shit Doug’s dead? Doug didn’t sign my yearbook!”

The things are dead.

Karina pokes the flame thing orb with her mace “What do we do with this?”
It disappears.
Bojack is also missing.

Raskogg, with his detect magic, notices that there’s incredibly powerful transmutation magic that just happened.

The door swings open and starts talking. “Oh hey it’s that Gnome!” Raskogg turns to the adventurers – ‘Bojack just ran off with our meal ticket!!’

The party all runs after him, they reach the top of the stairs and standing there is… The Goblin King David Bowie, holding the orb of flame. “Well thank you” he says, as Raskogg, having never stopped running, grabs the orb out of his hand. Raskogg stands triumphant for a moment – until he looks at his hand, which is empty.


David Bowie smiles. He reaches his hand up, and unzips the air around him, turning it inside out around him. Then he disappears.

Everyone stands around, a little angry. Surprisingly the most familiar with these effects, Sigrid clarifies – “He used Time Stop and Gate. He’s gone.” She turns and walks back into the building.

“Oh Hi! You look grumpy!” The door says. No one acknowledges it.

In the room they find: The research papers, a ruby that can summon fairly powerful elementals, fancy burned archmage robes, a little worse for the wear. Karina mends them and Raskogg cleans them. Karina looks at Raskogg – so will you let me destroy the amulet now? There’s a moment of tension. It’s awkward.

~ FIN ~

we were ghosts the whole time

We’re back at the tower!

We enter the tower.

As soon as the door opens a burst of hot air hits the faces of the party. It’s dark inside.

Karina casts light on her mace, revealing a smallish room. There’s a door ajar on the other side of the room which appears to be the kitchen, with a pantry adjoining it, There’s a closet opposite, and stairs going up. No people.

Bojack wanders in after us: “I always wondered what this place looked like on the inside.” Braith notices a faint smell of Gryphon dung wafting from the other gnome. He raises his eyebrow, then turns into the room and shouts, “Hello?” there’s no answer.

Raskogg detects magic; there’s a hint of conjuration magic in the air, but he can’t tell if it’s just from Wizards living there year-round or if it’s from something that happened recently.

Karina opens the closet-looking door. Nothing explodes. There’s an umbrella in it, incongruously, but mostly boots and winter gear. Lily finds the biggest pair and jumps in them. She continues to wear them.

Sigrid walks into the kitchen, looking through the spices for any cinnamon. She notices that the kitchen is well organized – it’s not kept by serving staff. There’s some food that has begun to go bad but most of the meat is salted and hung. No produce though. She pockets the cinnamon. Braith pops up behind her and pulls a jar off the shelf, blindly. He opens it; its pickled radishes. He eats some and shares it with Sigrid. Continuing to rummage, she deduces they were probably get near the bottom of their supplies; waiting for the next shipment which never came. She realizes the corner looks a little funny. There would be a space there, under the stairs – looking closer she finds a door hidden in the wall. It’s locked, but she can’t find a key. So instead she tries to pick the lock. She pulls out her thieves tools and works at it for a bit, but is unable to get it to open. “Yeah I think we’re going to have to find the key; I can’t get this open” Braith slams his body into the wall. It hurts. Karina starts looking around for a key. She finds a couple of spice bottles in weird places, and some oregano under a false bottom in a drawer, but no key.

Fengarr starts to lose patience with this, and steps outside to have a chat with the door. The door opens his eyes. “Oh Hello There!”
“Hi Door!”
“Where were you guys I lost track of you!”
“Oh we were just inside”
“Oh that’s great I’ve never been in there! How is it!”
“Oh it’s warm”
WARM! I don’t know what warm feels like”
“Oh well, it’s like tickling.”
“Oh yeah. Hey, so we’re trying to open a door in the kitchen do you know how to open it?”
“A door? What’s his name?”
“Uh… Gary Latchman. What’s your name?”
“Oh hi Flimdah. Do you know Gary Latchman?”
“No I’ve never met him. I bet we’ll be best friends!”

A conversation ensues; Fengar breaks off the conversation and walks back inside “Hey Guys the door doesn’t know anything!”
Everyone else is still looking around the kitchen. Fengarr thinks for a second, and has an idea. He asks the door to open by ‘name’, in deepspeech.
When he finishes he realizes everyone else is staring at him, wide-eyed at the terrible, horrifying noises he’d been making. Raskogg asks “Hey buddy… Still a pacifist?” Karina offers him a pickle.
They continue looking a little longer, Fengar moving to the close to rummage through some pockets. he finds six silver pieces and some lint. He leaves the silver, but takes the lint.
“We should go upstairs” He yells into the kitchen. Braith jumps down off the counter, jar of pickles on hand “Yes lets”

They go upstairs

It’s a library. There’re six large, full length bookcases, all full of books. Karina looks over some bindings and pulls one of a shelf. It’s dated; it’s very specific log book of wind patterns.

Lily finds a book about the elemental plain of air. Sigrid gets everyone’s attention “Guys…”
In a couple of a chairs there’s the remains of two humans in robes. Fengarr walks over. “Those seem to be about two months old. It doesn’t match the timeline the door gave me of the last time someone entered the tower.”
“Can you tell why they died?” Sigrid asks.
Raskogg looks at the bodies; still detecting magic. He doesn’t get anything conclusive, just a stronger sense of the same magic

Fengar remembers that we’re here looking for some papers. He looks through some of the books and papers; it doesn’t seem like this is where the new research is. This is just a reference library.

Lily grabbed a loose pen and started drawing smiley faces in a random tome that was open near the dead bodies.

Fengar checks their pockets for a key. He finds three gold pieces, and a key! He’s pretty sure it’s not the right key though. Raskogg looks over his shoulder and confirms – there’s no magic on the key.

Sigrid starts poring over the shelves or anything that seems like it doesn’t belong. She finds something that doesn’t quite mesh – one of the open books on one of the tables is a text on the elemental planes. It’s open to the elemental plain of fire. There are some notes and highlights.
“Why would they be researching the elemental plane of fire?” thinking about how this research station is here specifically to research air.
Lily perks up at the mention of fire.
Raskogg turns to him. “BALE why are they researching the elemental plane of fire.”
Lilies eyes roll back briefly and a figure materializes above her. “What why would I know that!!”
He thinks for a second, realizing the tower is giving him a strong feeling of nostalgia. He mentions that, he and sigrid think about it for a second and then they realize:
Warmth. The warmth of this tower was because the wizards had somehow tapped into the elemental plain of fire.
“Well heat rises so we have to go down” Bale says. “We need that key” Sigrid agrees.
They search. They don’t find anything.
Braith finds a nice illustrated bestiary, and Fengarr finds, shoved between some books, a scroll of burning hands. He looks at it and hands it to Karina. She looks really excited.

After searching, they’ve failed to locate the key.

They go up the stairs, and come to another landing. This one has a door at the top. It’s locked. Fengarr looks pleased with himself and pulls out a key. It doesn’t fit. Raskogg starts berating the door while Sigrid pulls out her thieves tools and picks the lock. It clicks; she pushes the door. It swings open.

On the other side of the door, there is a master bedroom. It’s a quite nice. Braith gets super excited at the sight of the plush 9X3 rug and starts rolling it up. Sigrid looks at him. “It’s not going to fit in the bag of holding!” she objects. Braith pauses. “I’ll carry it then!” He does so. Lily, however, makes a beeline for the unmade king-sized bed and starts jumping on it.
To the side of the bed is a sitting-table and a desk with a chair. Fengarr goes to look at the desk and finds a locked drawer, and flags down Sigrid. She picks the lock, and jimmies the drawer open. A ball of fire explodes out of the drawer into their faces. Braith hides behind the rug; Raskogg raises an eyebrow.
In the drawer is an amulet and 100 gold. Sigrid puts the gold into the bag of holding and hands the amulet to Raskogg. He looks at it a little bit, and realizes it’s like a puzzle; he slides a couple panels and twists and it pops open: Inside is a key. Sigrid asks for the amulet back. She hides her platinum pieces in it and puts it on.
Fengarr asks for some heals. He gets them.
They’re pretty sure they’ve found everything from this room. “Do we go down now that we have the key? or up?”
Fengar looks up. “There should be just one more floor.” Sigrid nods.

They go up. The landing is to the side this time; it’s a room full of doors. Braith attempts to greet them; none of them respond. Everyone looks at him. “Where do we start?” Lily asks. Sigrid opens the door on the left. A wave of rotting smell bursts out. It’s very smelly. Karina, holding a scarf over her face, walks briskly into the room and opens the window. it helps a little.
There are two rotting bodies, one each in a pair of beds. Braith starts wrapping them in a sheet. Karina’s mace starts humming right as Braith starts wrapping the first body. She looks over – the slumped over body is looking at Braith. She gasps. It looks at her, eyes glowing red, and bursts into flames.
Lily, having heard the alarm runs in; Bale fully materialized above her. She punches it in the face, Bale’s arm mirroring her own. As his fist connects, he feels a familar heat.
Fengarr casts a spell, with a shout. “There are four more zombies”
Karina calls on her God and shoots burst of white flame at the zombie that Bale punched. Immediately afterward Fengar shoots it with a blast of eldritch magic.
Sigrid springs into action, cutting of the wrapped zombies head and then quickly stabbing the other through the face. They both die. The sitting one dies and slumps over; then it sits back up again. Braith leaps over sigrid and slices it open. It’d be pretty gross, if it had a brain.

Bojack cowers in a corner. “Oh nooooo!”

Two of the doors in the hall BURST OPEN and a pair of zombies flail wildly at Fengar and Raskogg. Bale tuns and shouts a kia, Lily mirroring his motions and also shouting. a burst of radiant energy flies at the zombies. Fengarr runs away, and yells in primordial at the zombie. It seems confused for a moment, but not likely to stop attacking.

There’s a fight here that I didn’t pay that close attention to. We kill some zombies.

Notable points: Fengarr asks a zombie why they are there. “Feeed” it responds in primordial. Fengar realizes it means feed like, feed a fire.

Braith throws the zombies out the window after they kill them and the door starts yelling back.
“Hey! Hey! What’s going on! They don’t usually come out that way!”
“It’s fine everything is fine!” Lily yells back
“Are they okay?”
“Yeah it’s fine” and shuts the door.

and Air.

We take a short rest
Fengarr casts goodberry and distributes them; the party begins to flesh out a business plan for producing Goodberry Wine.

Lily puts the hat on and transforms her face into her mother’s face. She looks into a sheet of ice and cries.

After the short rest we continue along the path to the tower. The path continues up along the cliff face. The view is really beautiful! Everything is sparkling and covered in snow. Lily shimmers a little bit, the air around her wavering with heat.

We’re really high. Altitudinously.

Lily makes Raskogg carry her on his back. Then she takes a nap.

Approaching a small landing, we hear a small, elderly voice calling, “help! Help!”

Lily starts freaking out; we have to help him. Sigrid turns to Braith. “Climb!”

Braith is a little shaky at first but easily climbs the cliff face in about 30 seconds.
Lily yells “Throw him down! We’ll catch him!”
He’s in a big ’ol birds nest. He grabs the old gnome, straps him to his back, and rappels down the cliff face.

“There was a big egg up there” Braith says.
Sigrid says, “you should’ve thrown it down.”
She turns to the gnome. “Whose nest was that?”
The gnome turns. “THEIRS!” and points at a pair of griffons swooping down.

A debate ensues. “Maybe we can convince them we don’t mean them any harm” Sigrid suggests. The party looks at Braith. He shakes his head. The Griffons are getting closer. They run. The Griffons don’t give chase.

As they become clear of the danger and the adrenaline wears off, Raskogg has a realization: Griffon eggs are worth a lot of money. “We have to go back!” He says, urgently.
“What, why?”
“We need that egg.”
“No.” Fengarr interjects, adamantly. “The egg stays where it is.” His eyes blaze. Raskogg opens his mouth, starting to form some rationalization, and thinks better of it.

Meanwhile, Braith gets the gnome untied from his back.
They learn that his name is BoJack and he lives around here. Lily asks him if he knows about the yeti.
“The Yeti is my neighbor!” he replies.
“We Killed it!” Lily exclaims. " Oh. Well that one isn’t my neighbor."
Karina steps in to the conversation, as the gnome is getting increasingly confused at the rising tide of Lily’s chatter.
“We’re here to check on the wizards in the wizard’s tower. Do you know where that is?”
“Oh yes! They’re just over there.”
“Do you know what happened to them?”
“Oh, well… no? Adventurers come up here, and I don’t always see them again. It’s a dangerous mountain!”

“Do you have any candy?” Lily asks?
it is established that he doesn’t have any candy, and in fact there isn’t any candy. Lily throws a temper tantrum.

It starts to storm pretty violently. It becomes pretty clear that without Bojack, we’d be very lost; but he knows his way easily.

It’s very cold. The party’s extremities start to tingle with cold.

Shortly, the party gets to the other side of the mountain. They view clears; revealing the land beyond – except there is no land. There is just sky and cloud.
“Hm! What a nice view” Bojack says.
Fenngar and Raskogg share a look. “That… looks like the elemental plain of air.” They pause for a moment, considering the implications of this confluence. A cloud breaks, revealing a floating island before reforming and hiding it again.
“Well, theres the tower!” Bojack says, ruining the moment slightly. Fenngar shrugs; the part walks on.
As they approach the tower, something seems strange about it. Fenngar stares at the tower. Something is wrong, but he can’t put his finger on what it is. After a moment, he realizes… the towers seems… split? It’s like there are two towers, superimposed over each other, and the edges are just not quite matching up. Sigrid voices this observation aloud; she’s noticed it as well.

As they approach the door, the doors eyes open. “Hello!” The door says
“HI!” says Lily.
“How are you!”
“We’re fine” Raskogg cuts Lily off, who’s about to start an extended conversation with the door. “It’s cold. Can we come in?”
The door stutters. “Y-you can, if you do the right thing”
as the door speaks, some runes start glowing to the side of it. They say “Fire” in Draconic.
Raskogg reads them out loud. “Fire!” he says
“What about it?” the door says.
Raskogg breaths fire at the door. Splashing fire everywhere.
The door starts giggling, “Hahahaha! That tickles!” it’s a little creepy.
Raskogg stops breathing.

We argue with the door for a bit; eventually we learn that we have to get the door to say the word “Fire.”
Raskogg says, “Say Fire.”
“Fire!” the door says, and swings open.

Owlbears go home
Bumbles Bounce! or they would if they didn't burn

We’re in a town in the mountains, tasked with going to a research station and retrieving the research therein.

We’re about two days from the mountains; so a bit more than two days from the research station. After some deliberation it’s decided we’ll take a full day to rest here in town, taking on full day to be safe and warm before embarking fully into the wild. Fengar spends three hours in the woods gathering herbs and stuff, after a quick blessing from Karina. Then he brews a potion of healing.

Braith goes looking for little buddies. After an hour of searching he manages to find a squirrel that doesn’t immediately run. “Got any Nuts?” he asks. After a little conversation Braith finds nothing of any kind of use. He hangs out with the squirrel for about 6 hours. Mostly he finds out that carts are scary, there are lots of big rocks, and also lots of trees.

Karina goes to a shrine to Gefjun and burns some incense and meditates to commune with her God. She makes a gold over the course of the day from people asking for blessings, noticing that her face is glowing like it’s on fire and presuming (correctly) that she is a holy person.

Raskogg hangs out with Sidellac and drinks with him. He manages to not pay for any of the drinks. He finds out the Research Station was staffed by about 15 people total, between a couple wizards, a handful of students, and another handful of facilities staff. He also finds out that the entrance is to the station is a talking door.

Sigrid spends the day hanging around the tavern. She practices a couple sleight of hand tricks and gets bored of just practicing so invites a couple people to play betting games with her, from which she makes one Gold. While doing this she keeps them entertained with stories of a creature she made up called the skubb, native to Stora Esos. It’s kind of like a woolly mammoth in her stories, alternating frightening and interesting by turns.

Lili has been playing cat’s cradle non-stop for about four days. She continues to play cat’s cradle. We’ve noticed after a bit that she doesn’t need the same cold weather gear that everyone else does. It seems a little unfair that she can just hang out in a short sleeved shirt.


The leave the next day and trek out. It’s cold and flat (although still slightly inclined) and uneventful for two days, camping out for two days in a couple of tents, a makeshift leanto, and a little hole with some rabbits in it. Karina casts light on a10 foot long piece of rope and sets it up in a circle hanging from some trees.

On the third day the ground starts to be noticeably sloped upward. About mid-morning it’s pretty clear that they’ve reached the mountains. They stop for the morning, and Braith does his owlbear-dance. The owlbears watch and wait for him to speak like an intelligent thing. His dance finishes. “Have you enjoyed your journey?”
“Yes it is good to be out in the air, away from the smoke. We forgot how our noses worked, but now we remember”
Braith nods, knowingly. “I think that is time to part ways now. Unless you would like to continue traveling with us.”
“No, we need to raise our child ourselves.”
Braith and the owlbears hug, little Barnaby is adorable.

The party travels for another several hours. About mid-day they come to a rope bridge, about 30 feet long, above about a 150 foot drop. It’s very windy and the rope bridge is being tossed about; the sky is dark. It looks like a storm is brewing.

The bridge looks very much like a cart couldn’t cross it. Raskogg looks around. “We must have missed our turn, right? How do the carts get to the station?”
Sigrid looks around. There are some cart marks, of a cart turning around, and depressions like of boxes. “I think this is where the carts stopped. It looks like a drop off point.”
“Damn wizards” Raskogg swears.
Fengarr turns into a cat and runs across.
Braith ties a rope to himself and hands the end to Karina, who touches his head and says a blessing. Then he runs across. A strong wind nearly blows him off the bridge, at which he grips the ropes and holds on for dear life. When he gets to the end, he realizes that the rope attaching the bridge to the far end is badly burned; it looks like it will only hold one more person until it breaks. Braith yells this to his companions.
They conferr. Raskogg wonders out loud if Karina can mend with magic – she can! But she’s at the wrong side of the bridge. He yells to Braith and Fengarr.
“You should reinforce the bridge! Tie it to the stays, so if the rope breaks it doesn’t collapse!” Braith nods. Fengarr pulls his rope out of his bag and ties a series of fancy knots.

Karina starts to cross. About halfway across, Fenngar notices that an icicle on a nearby tree is… unfolding it wings. It screeches.

Raskogg notices Fenngar flinch. “There are three of them!” he yells, his keen lizard eyes noticing things that no one else has paid any attention to. He fades abruptly out of sight, fading back in on the other side of the chasm. He runs forward and takes a deep breath in, filling his chest cavity with air, and then ROARS A CONE OF FLAME at the ice creatures. One of them is heavily melted.

Karina reaches the end of the bridge. She hears a howl, like a blizzard. “It’s a Yeti!” Fenngar says to her. She stares at him, and then extends her hands and shoots three rays of fire, one at each mephit. One falls to the ground in a pool of water, the other two are either collapsed or have holes straight through them.

A mephit flies at Karina, past Fenngar, cackling at him evilly on the way. It swipes it’s claws at Karina, at which a BURST OF LIGHT blinks, blinding it briefly. It spins around, confused, and misses.

Sigrid runs across the bridge, stabbing the confused mephit in the back. It bursts into a cloud of tiny ice crystals which hang in the air for a second, a bit of steam rising from the middle, and then gently drifts down to the ground, glittering brightly.

Braith runs up to the last mephit and swings at it but misses.

Fenngar flaps his arms as if he’s a giant bird, and a gust of wind blows the mephit five feet away from him. He listens for the Yeti: it’s through the trees. He runs in the opposite direction.

… Immediately after this, the yeti comes barrelling out of the trees and takes a swipe at the first thing it sees, shattering the ice mephit into a thousand pieces in a puff of snow. Swinging its arm back, it catches its fist and buffets Raskogg heavily in the chest.


Raskogg pulls out a longsword and swings at it; winded, he misses. He fades out of sight, and rematerializes by Karina and Sigrid.

Karina talks a few steps the side, and throws out a cone of flames from her hands, fingers of flame spreading out and grasping at the Yeti. The fire catches the yeti full on in the face. It SCREAMS in fear and pain.
The trees are also now a little bit singed.

Sigrid runs up to it; burying her rapier in it’s side and swiping at it with her longsword, blood wells up from the puncture wound.

Braith casts a wall of illusory flame, near the yeti and howls. It backs away.

Fengarr entangles the Yeti. It’s mad now.
It stares at Braith with it’s chilling, evil eyes and Braith stares back, rejecting whatever thing it was trying to do, which only makes it angier.
Raskogg shoots it with Eldritch Blast.
Karina spreads her hands out again, fingers of flame reaching out for the Yeti and again catching it on fire. It howls again.
Sigrid stabs it in the face! it’s basically dead now.
Then Braith chops off its head.

Karina mends the bridge.

We go check out its lair because why not, and we find the remains of other travelers. It’s toasty and warm, but full of bones and also, coincidentally, a passel of treasure!
3800 copper,
1800 silver
130 gold pieces,
7 moonstone,
4 Chrysoprase,
a potion of Heroism (10 Temp HP for 1 hour)
a potion of Invulnerability that has a big star on the side with eyes (Resistance to all damage to one minute)
a scroll of polymorph – you can turn one target into something of equal or lower challenge rating.
a scroll of scrying
a sentinel shield; with a picture of a lidless eye (gives advantage to perception and initiative rolls)
mace of warning (an ornate mace; grants advantage on initiative checks and anyone who’s carrying it and anyone within 30 feet are unable to be surprised)
hat of disguise (a little magic hat, that gives the wearer the ability to cast disguise self at-will with unlimited charges. It transforms everything about you except for the hat; if you take the hat off the spell goes away.)
+1 rapier

Barnaby goes Northwest
he's a baby owlbear and he's adorable

We’re in a cave with an owlbear who just gave birth and it’s mate! And the baby.

Fengar examines the baby owlbear, and pronounces it healthy, and reassures the party that it will become cuter in a couple of days.

We have an argument about whether to feed the dead poachers to the obviously near-starving owlbears.

Bran suggests the idea, Karina is strongly against it, as is Fengar.

We eventually decide to conduct religious rites for the dead poachers and then butcher one slightly charred corpse and make it smell like chicken or pork or something not interesting or tasty and feed and/or leave it for the owlbear to eat.

corpse tree

Where are we going to take the owlbears?
Bran does his owlbear-talking-dance and asks them where they want to go; since they can’t stay here. They say “Home” but are not clear where that is – the academy was not bad, but the female in particular would like to go to the mountains.

After some discussion it’s determined that we will take them to their natural habitat where they belong – the mountains. How far along that route we accompany them is yet to be seen, but we at least need to smuggle them out of the city.

The baby owlbear acquires the name “Barnaby”

Raskogg is going to call on some some contacts to get us a boat, so we can smuggle the owlbears out from the cave.
BUT – we don’t get paid for the graveyard job until tomorrow morning.

We’re going to rent a boat, smuggle the owlbears to a smuggler cave nearby, go back into the city for your reward, and then take the owlbears to the mountain tomorrow.

So everyone pitches in 5 gold (This include Ant) for Sigrid and Raskogg to go to Raskogg’s smuggling contacts to rent the H.M.S. Legitimate Business. When darkness falls they bring the boat around and we load the owlbears into the boat, and then take them to a cave outside the city.
Karina (and I guess Lily) goes to get more legitimate sustenance for the owlbears, and a little bit of extra for the party.
At around 9 PM they bring the boat around, and execute the plan flawlessly. Braith sleeps with the owlbears in the cave, The others are awakened by a messenger that arrives at the Tickling Cricket from Sister Bethanine saying that they didn’t find any skeletons, and hands Raskogg a bag of 300 gold, which is promptly divided amongst the party.

Raskogg gets 18 gold back from the tickling cricket, everyone puts on their warmest clothes and we set off for the mountains!

It takes about a week to get to the mountains; the entire valley from here to there is settled.
It’s a pretty uneventful trip. We leave the owlbears

Day 6. We’re about a day from the mountains, and we actually come to a village. They’re pretty far and few between out here, days 4 and 5 are spent camping outside (uneventfully)

We’re approached by a half elf who introduces himself as Sidilic, a biologist. He explains that there’s a research station nearby that lost contact with the academy and he needs us to go up there, retrieve the research, and bring it back to him for 400 gold. Getting really sketchy vibes, although with no reason to believe he is lying, Karina and Raskogg share a skeptical glance. It’s pretty clear that Karina really doesn’t like him.
After some discussion and haggling we get 25% up front to go up the very dangerous research station where Sidilic assumes everyone is dead. And also everything we might run into will probably kill us.
So it’ll be fine. It’s fine. Everythings fine.

And we’re leveling up! yaaay

The Miracle of Life
How I learned to stop worrying and love the bear

Lily got distracted and ran into a comic book shop where she saw and read a goofy comic about her favorite band Saving Throw having an adventure in a spooky house that ended with them appeasing the house by playing a TOTALLY BRUTAL OFF THE CHAINS concert

Braith casts speak with animals as a ritual which involves metaphorically taking on the persona of an owlbear through dance, while maintaining unflinching eyecontact with the creature. Towards the end of the dance Braiths high-pitched hooting becomes lower and lower, and begins to take on tones that seem impossible.

They have a short conversation.
“Yes, Friend. Find Lady?”
owlbear is confused. “Don’t understand.”
“Your Mate. Can we find her?”
“Know where. Must return.”
“Yes. We can help you find a better place.”
“Can help”
“Yes, need trust”

THEY START MARCHING OFF without saying anything and everyone else just has to follow.

“no no we’re a circus don’t worry!” from Karina doesn’t manage to persuade some concerned onlookers

They head to the academy on the island, and travel for several hours.

The owlbear leads them into the mouth of a cave that’s about 100 feet below the lighthouse on a cliff-face on the island.

They pause momentarily, Karina casts light on a rock.

Seeing the light, another owlbear in the back corner of the cave, stands up threateningly, to which the accompanying owlbear responds with some conciliatory hoots. She looks concerned at Braith riding her mate. Braith feels awkward and gets off.

A brief discussion ensues about what to do with the owlbears. Fengar asks, “What are we doing with these owlbears?”
Braith turns “Find them a better home!”
Raskog asks, “Why?”
Karina offers: “Because they’re too close to the city.”
Braith has an idea: “We could take them to undercity and train them to eat goblins!”

During this discussion, Sigurd and Fengar hear some footsteps outside. They look at each other. Sigrid says, “There are people outside” and attempts melts into the many shadows, but instead just ducks behind Braith. Fengar raises his hand, wiggles his fingers and casts a spell. There’s a loud curse from outside the cave, as the ground beneath the intruders becomes difficult terrain.

A few humans wielding bows step into the cave mouth, stepping gingerly over the difficult ground. One of them fires at the male owlbear, the other two fire at Raskogg and Fengar.

The owlbear falls asleep, drugged.

Thinking quickly, Karina throws her light near them to plunge the back of the cave in darkness. She raises her hand and bathes the leader in sacred flame. As he’s engulfed in the light, she demands, “DON’T SHOOT AT THE OWLBEARS!”
‘These are our prize!’ he returns. (they are obviously poachers.)
Braith is pissed and hits one pretty hard. Two more thugs step in and hit back, Braith growls and appears to be much less hurt than he should be, eyes misting red.
Fengar reaches into the earth and communes with the dormant plants deep in the rock, which are overcome with urge to seek light, and grow uncontrollably around the thugs. Several of them are quickly bound with vines.
Sigrid doesn’t even have a Gnome to hide behind anymore. She shrugs this off, and just nonchalantly walks up to the nearest mace-wielding intruder and stabs him in the stomach. He looks shocked, at his seeping wound – an advantage she takes to stab him in the throat. He’s swallowed by the vines.
Raskogg zaps one of the guys who shot him. It hurts him, both in body and his feelings. He didn’t realize “Big Scary-looking guy” was a caster and now he’s wrapped in vines and the scary guy is standing at a distance and shooting at him, which feels really unfair.

Emboldened by Panic, one of the thugs burst free from the vines, dodges a swipe from Braith’s axe, and runs for the entrance. Struggling through the vines, he barely makes it to the entrance of the cave.
Another gives a cry of grief and shoots a bolt at Sigrid, which finds its mark.
Karina walks, gingerly over to the owlbear and lays a hand on it. A quick prayerbrings light from her hand into the beast, and it wakes up. It looks at the arrow sticking in it, and looks at the men wielding bows.
Tripping over the vines, Braith misses a swing at a thug.
Fengar makes a cat shadow-puppet with his hands. It’s unclear where the light is coming from, the shadow lands on Sigrid. She seems somehow instantly more lithe and graceful.
Moving fluidly, she stabs another dude in the gut.
The owlbear stands up. It gathers it’s strength, and it charges, foaming at the beak, at the man who shot it. He swipes at his chest and pecks him in the head; the man collapses hard.
Fengar shoots the man who’s running, piercing him throw with a sizzling bolt of magic. The man falls dead.

A couple of the men shoot at Braith.
Karina again bathes a man in sacred flame. He is cleansed, but only a little.
Another shoots at Sigrid.
While he’s turn, Braith axes him in the back. He dies.
Sigrid runs after the running man; the only one left alive. She stabs him and gives him a good slice, but he’s not quite dead, until -
The owlbear lumbers up behind her, and gently nudges her aside, to swipe at the last poacher. he’s very dead.

As soon as the last one falls, the ears of the owlbear perk up and he runs over to his mate. She’s GIVING BIRTH RIGHT NOW! in a few minutes there is a tiny, tiny, hairless owlbear. It’s pretty ugly.
Briath: “What are we gonna name it?”
Fengar: “Douglin!”

We end: In a small cave in a cliff below a lighthouse, with a single babby owlbear and its proud parents. We gain 300 experience; everyone is at 1717 XP.


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