Adventures in Niflalfheimr

The Final Day
for Sidlic. He's dead now.

We wake up, and everyone is back to normal except Braith and Fengar.

Braith goes to find his friends, and just steals their food and runs away towards the rat camp!

They’re confused but he sort of explains, badly, and then shows up in the rat camp and feeds them food. They eventually come around and there’s a great feast, where Fennel and Nittia both get really drunk. Braith and Nittia perform a song and it’s really great, and then a rat comes up and gives Braith a key.

we go up to the clock tower and stick all our keys in and open the door to find…

A closet. A cedar closet, it smell really nice, Braith checks. Inside is a pedestal, and on the pedestal is a box.

“well I guess nothing to see here” Fengarr says

We stare it a bit and then Nittia walks up and opens the box.

Inside is a knife, a largish dagger with a snake handguard and handle, where the blade is coming out of the serpent’s mouth. It has two ruby eyes which are each worth at least 50 gold.

Raskogg casts detect magic. “It’s SUPER MAGIC guys. Necromantic?”
We all stare for a while at it. Nittia tries to pick it up, and finds that it’s really heavy.

Fengar elbows his way through the group, and picks it up. Then he turns to Sidilic and stabs him in the stomach, pulling the knife up towards his sternum, slicing a gash into his chest cavity that reveals his heart.


Fengarr eats Sidilic eventually. We step through the door. Sidilic doesn’t make it.

We show up again Aerisi Kalanoth’s office, and remember actually what happened:
After camping out, we made our way back to Corlan and are met at the gate by Sidilic. He says his boss has some work for us, so we follow him back to the two her office. It’s locked and we’re kind of annoyed, so start arguing with each other. Taking advantage of our distraction, Sidilic picks the lock, and opens the door. We’re like “oh hey he got it open” and walk in -
then we wake up in the woods.

Aerisi is standing in her office when we wake up. We tell her the story of how we got in, and point at Sidilic’s unconscious body. She kicks it. “Anybody need a job?”

burn it down
day 5 Fengar is an old man in a robe who mysteriously knows everything that's happening in the universe

It’s a new day! Except it’s an old day?

Lily brags about having a key.
Karina says she’s pretty sure she knows about her own demons, and Lily says “you are demons” and makes Karina cry.

Karina suggests just splitting up, since Lily didn’t need help to solve her story. She looks directly at raskogg

“If you haven’t donated to that beggar by the time I get back…”

say you’ll donate his life” Nittia stage whispers

“Yes.” Karina says. “That.”

We decide to split up. Karina more or less just walks off; Braith asks everyone else if wants to go fight some rats with him. “Except Raskogg, go donate to that beggar”.
Raskogg makes a face.
Lily spends about 15 minutes trying to explain philanthropy to Raskogg. He eventually heads into town, with Lily on his shoulders.

Nittia hangs out with Sidillic and Fengar to ask the God what her trial is.

Braith goes into the woods to find his friends Benedict, Rose, and Fennel

Karina goes up to the lumberman and asks for his amulet. She tells him that she’s on a spiritual journey, and was sent to this place to find a demon. She asks if he has heard of any demons or magical objects. He lies and says he hasn’t.
She nods, pretending to believe him, and asks if it would be okay to walk around to woods looking, and indicates her divining equipment. He says it’s fine, but to not bother any of the workers, which she responds to with thanks and some holy gestures.
Karina wanders off. She heads sort of towards dude man’s house, looking to make sure that she wasn’t followed, and eventually finds a way into it.
She looks around; it takes her a long time and a spell to find the amulet but she eventually digs it out of the drawer it’s in.

camera zooms into the amulet, then cuts to a close up of Karina’s face, then back the amulet, then back to her face, while the music is like all high scary strings and then CUT to a tranquil forest scene, with a bird flying away, and pans down onto Raskogg and Fengar and Sidilic

Sidilic is standing in a circle with some runes. “Well, uh, I guess it’s time for me to cut my hand now, huh?”
“Yep” Nittia responds.
“Well, see you on the other side” He says, and slices his hand.

There’s some spooky light and his body jerks around and he opens his mouth to speak “Hey congratulations on finding a key. So uh, what do you need from me this time?”
“What’s my trial?” Nittia asks.
“Well that was direct. Just uh, take what is offered to you. It will become clear.” Then he dissolves.

Siddilic wakes up, shaking his head a little. “So uh, what did we learn?”

Nittia has already gathered her things. “See ya!” she says, and walks off. Fengar shrugs and stands up and follows. “Wait uh, Wait for meee” Sidilic cries, running after them.

Nittia gets to the farm and finds Shatner Ferrari in a field.

He stands up. “Well uh, hey there y’all! How can I help you?”

Nittia says “We’re here to help you any way we can”. Shatner is a little baffled, because that’s all the response she gives, but eventually he assigns the three of them each a task.

Lily is now walking into town, carrying Raskogg on her back.

They make it into town, and it’s just as you remember! And the beggar is right where he’s been every day.

“So, remind me again why we think I have to give money to this beggar?” Raskogg asks?
“Because… you don’t understand the value of money?”
“So, shouldn’t my trial be to… buy something?” Lily gives him a look.
Raskogg sighs, and then walks over to the beggar and tosses his money pouch at him. The beggar snatches it out of the air, and looks at him, somewhat confused, and somewhat dismayed at the violence of the money. He tentatively opens the bag, and says, “I feel… conflicted.” Raskogg looks at him and “smiles” but it’s halfway to to a grimace. “Are you giving this to me… willingly?” and Lily pokes him and stage whispers into his ear “say yes say yes!”
Raskogg smile-grimaces again “I want you to have it” he says through his teeth. The beggar looks at the pouch, and then back at Raskogg. Then he reaches into his hat and pulls out a key, looking dismayed at Raskogg. Raskogg snatches it out of his hand, still smile-grimacing. The beggar reaches into his hat again, and grabs a small amount of confetti and throws it into the air.
Then he walks away, looking over his shoulder a few times.

Raskogg turns to Lily. “I need a drink” he says. “You’re buying.”

Braith is in the woods.

He walks to his friend’s camp and greets Benedict, Rose, and Fennel with a fancy summersault bow. They bow back and it turns into a big ol’ hug fest.

Braith: “What are you up to, i heard you’re dealing with some Nasty Rats!”
Benedict: “Yeah! It would be good to have you on our side, you’re the strongest warrior around!”

They eat a little bit of oatmeal with nuts and berries, and probably oatcakes with honey and cream because this is Redwall, and they make their way off to the last known Rat encampment.

They travel about 30 minutes before coming across a camp of Bipedal Rat people, swearing and drinking. The rats have scimitars, because lets be real they’re river pirates.

Braith asks Fennel, Rose, and Benedict what intelligence they’ve gathered about the rats, and whether they’ve been bothering any of the local towns.

Somewhere far away Fenngar mutters “Murder them” to himself. No one notices, because he’s just a kooky old man.

Braith walk into the camp, with Benedict, Rose and Fennel, and asks “Where is your leader!?”

We cut back to Karina, who has just obtained the amulet. As she pulls it out of the nightstand, the head of the lumbermill walks in. Before he can outburst angrily, he sees her holding the amulet and realizes he’s caught in his lie. Flustered, bursts out “I can explain!”
Karina looks at him and raises a stern eyebrow.

“Well, what do you need to do now?”
She says “I don’t know. I think I need to confront the Demon? but I’m going to pray for guidance first.”
He sighs again. “Okay. Will you leave my house first?”
“And… can I makeI request?”
“Don’t hurt him.” He sounds distressed.
Karina says, “I will take your concerns into consideration” and makes the holy gestures again

She leaves the house; The lumberman locks the door behind her.

She goes out into the woods and prays, then, will steeled, summons the incubus.

He appears: red-skinned, muscular, and shirtless, with demon wings, horns and a tail. He looks around.
“Am I… in trouble?”
“I am not sure. Are you evil?”
“Well, yes. That is my nature.”
“Do you hurt people?”
“For some value of ‘hurt’, yes. I don’t delight in suffering, but I take what I need.”
She’s confused, but decides to roll with it.
“I serve Dol Ara, who brings light to dark places. Will you serve her?”
“Oh no, the gods wouldn’t have me. You little brothers and sister can, though”
“Do you no have Demon gods that you serve?”
“Yes, but they are not… holy.”
“Can you not do good?”
“No, I do not have that choice. You do, you tieflings do. But I do not. You might as well be human. That’s why Demons are jealous, you know. The Gods are jealous, Devils are jealous—”
Karina interrupts him. “So why did that man tell me not to hurt you?”
“He what?”
“He asked me not to hurt you.”
The incubus looks surprised. “He asked you that.” His heart beats. He takes some radiant Damage.
“But, continue. What are Tieflings?”
“Oh, you don’t know? Well uh, a long long time ago a human had a child with Azmodius – he wasn’t the lord of hell yet – And you’re the result of that. Loosely. Like I said the blood is so watered down you might as well be a human.”
Karina nods, then realizes something.
“Wait, how have you been visiting this guy every night if he’s not real?”
The Incubus looks confused. “What? Wait, where am I?”
Then he looks annoyed, and scowls, realizing something. He reaches into his bag, and says out loud, “I didn’t have this before” while pulling out a key. He hands it to Karina, then says, “I think this world will fall apart soon.”
“Yes, I think you’re right. You should probably go back to where you came from”
“Yes.” he snaps his fingers and disappears.
She destroys the amulet.
From a distance you hear “Oh Come on!”

Nittia is mucking the stables She steels herself, determined, and throws the barn doors open to literal waves of stench.
It is full of poop. There is so much poop.
She manages to withstand the stench without vomiting. She looks around for a shovel, and notices one against the wall. She takes a deep breath, then gags because of the smell. she wrinkles her nose, then takes a more careful breath and ties her hair back with a ribbon. Then she gets to work.
She shovels so much shit.
Midway through two of the Ferrari children come in and start watching. She recognizes them as William and Biscuit

somewhere in the distance a kooky old man digging holes with magic mutters to himself, “burn the farm down!”
“Oh nothing. Just, digging holes!” he does a little jig

Biscuit starts getting bored and pesters Nittia.
“Whatcha doooing?”
“I’m cleaning the stable.”
“Why are you doing that?”
“Because your father asked me to.”
“So? He asks me to do tons of things and I don’t do them”
“It needs to get done”
Sensing this line of questioning is a dead end, she switches tack. She points to Nittia’s staff. “What’s that what’s this for what do you need this with”
Nittia looks up. “Oh, that’s for my travels.”
“Oh you travel?” she picks up the staff and starts banging it on things. “Where are you from?”
“Store Essa”
“Is that far away?”
“Yes it’s very far”
she keeps making noise.
“Do you fight monsters I heard some people use these to fight monsters.”
“Yes, I do”
“There’s a big monster here.”
“Yes I’ve heard about that”
“We have to stay inside at night”
“I would recommend that yes.”
“Are you going to take care of the monster?”
Nittia pauses at that.
“Yes, I am” and then continues mucking the stables.
Biscuit is quiet for a second, or at least she stops talking while banging Nittia’s quarterstaff
“So how’s it going”
“Oh it’s great” Nittia doesn’t hide her annoyance.
“Am I bothering you?”
she bangs the quarterstaff some more.
“A little.”
“hahaha Mom says that all time.”
“Would you like to help?” Nittia offers
Biscuit takes a moment to think about it. “If I help will you play a game?”
Biscuit starts to dig in, but she does a really bad job. Despite this, they’re done in about an hour.
“Okay I have to go wash my hands now, then after we’ll play a game, okay?”
Biscuit comes back with a checkerboard. They play for a bit. Nittia is winning accidentally, despite going easy on her, and then Biscuit tries to cheat.
Nittia calls her on it, “That move is against the rules. See?” She points to the offending piece and mimes the move again.
“No it isn’t” Biscuit says. “Not how I play.”
Nittia raises her eyebrows, but lets it slide. They keep playing.
At the end of the game, Biscuit takes a rare pause in speaking.
“I know you probably have to go soon, to go fight monsters” Nittia nods at this. “But I want you to have this”. She pulls out a key from her pocket. Nittia takes it.
“Thank you, I’ll keep it safe. _ And_ I’ll take care of the monster.” She pauses. “Can I ask you a question?”
“Sure” Biscuit responds.
“Why are you named Biscuit?”
Biscuit looks thoughtful for a second. “I dunno. I think Dad was just hungry that day”


The rats are real scared of Braith and his friends. Their leader with slightly fancier armour comes forth from the crowd.

“Where are you going?” Demands Braith?

“Down the River?” says the rat, he’s concerned with Braith because Braith is scary.

“And you’re leaving tonight?” Questions Braith, strongly implying that if they don’t there will be terrible consequences.

“Uuh, but it’s dark at night. And we’ve heard there’s a monster”

“Ok, you’re leaving first thing in the morning,” Braith concedes, he’s a reasonable little dude. “We’ll wait here with you, until you leave.” And Braith sits himself along the edge of the encampment.

Braith’s friends sit with him, they’re less sure of this arrangement.

After a bit of time passes the Rats realize that Braith and his party are not actually going to attack them, and go back to business eating their lunch. Hard Cheese and grog, because they’re just pirates.

After some time a smaller rat walks up, and offers Braith a drink.

“What are you offering?” Asks Braith. “A bit of our grog,” says the rat. “I don’t really like Grog” Braith explains while taking it.

“That’s ok, none of us do, either” quips the rat.

The Grog makes Braith a little drunk, but he’s not poisoned. Braith’s party is also offered grog, seeing that Braith has not been poisoned, they take small sips as well.

Braith offers some seedcake from his pack to the rat. He finds it delicious, and shares it back with his friends.

This exchange loosens some of the tension, but Braith reminds his party to stay on their guard, but commends them on their ability to relax.

Night Falls. Nothing changed, and the monster comes and slaughtered the rat people and Braith and his friends.

In the morning, the group notices that everything is gone: except the clock tower and

Stuck in a Time Loop AGAIN?!
This is day 4. We missed day 3.

LAST TIME: Lily ran off to see her parents die again. The rest of the group went to the dark forest, some Red Wall shit happened. Later the group went to the farm and did some farm hand jobs in exchange for dinner. Then the group went to town, and harassed Raskog to give his money to the beggar, but he didn’t want to. Then errrybody died. Again. Ooof.

THIS TIME: ……WAKE UP! Oh, this again. This time, lets go check out the lumber mill. We arrive at the lumber mill. Lily punches the lumber mill. Nothing happens. There are people milling about. Braithe walks up to a sharp dressed man that appears to be in charge and greets him. His name is Mazen Lent. Braithe asks if Mazen has heard about the monster, and then possibly threatens Mazen, saying he will probably die tonight. Things go a bit downhill from here and there is talk about something being flaccid.

So anyway we go look around at the trees and stuff. The trees are slightly different or odd…

We found a cabin in the woods. It is dark inside so Karina creates a light. We look around. It looks like a regular ol’ cabin that has is lived in. So we leave, and as we close the door Mazen approaches. This is his house, he prefers to live out in the woods. Mazen asks us to head back to the mill. Karina can tell that Mazen is nervous about the group being in his cabin.

The group goes back to the mill. But not Lily! HA HA! Lily looks around his cabin, and looks though his drawers. In a drawer on his bedside table, Lily finds the locket that summons an incubus – the same one the group had found in the mountain tower, and had turned over to Sidilic’s boss lady. Lily pockets the locket and leaves the cabin and catches up with the group. The group leaves the mill, and Lily tells the group that she found Mazen’s sex toy. Karina grabs the locket and SMASH INCUBUS! But there is no key. Boo :(

Nittia grabs the broken amulet and heads back to the mill. The group follows. Nittia throws the broken pieces on Mazen’s desk. He seems collected but Nittia can tell that he is very upset. She questions him about it. He confesses that he bought it for the sex thing. Upset, he asks the group to leave the mill.

The group heads back to town and on the way argues about what to ask the demon this time. They decide to ask why there are 5 key holes, when there are 7 members in the group.

Mr. demon says:

NPC dude dont got a trial, just the player characters. There are 5 tools we need that help us with the final trial, which is Fenngar’s monster face.

OH WE STILL HAVE A FEW HOURS IN THIS LOOP! OH BOY! So we all go wander over Lily’s house to watch the fireworks. Lily looks around the mansion. When the fire starts, Lily finds her dad, and says, ‘dad, I forgive you’. EMOTIONS! FIIIIIIRE!!! Then things got a little weird. Lily goes to try to save lil Lily. Baal is surrounding lil Lily protecting her. Lily reaches out to Baal and says “Baal, yo, help me dawg” and Baal reaches his hand out and gives Lily a key. Lily and Baal and fused again, lil Lily is doin’ allllright.


THEN NEXT DAY! Lily still has Baal and her magic key. Lily climbs up the tree and her family house is gone. In its place is just more forest.

Day 2

We wake up in day 2 of the time loop.

Lily goes straight for her house.

Raskogg tries to remember if he knows anything about the crazy monster that killed us.

Free Drinks and The Morning After
some rip van winkle shit

We arrive at the Bargewright Inn; Shalvis skedaddles real fast but tells us to talk to a lady inside. Zira, a half elf with rusty red hair, offers us a night in the Inn and drinks on the house, as well as a favor, which we decide to keep in our pocket (but not before Lily finds out that deep gnomes are responsible for making Bowie’s pants)

We sleep.

The inn stocks us up with supplies because they’re super cool yay!

We start back to Corlan, but remember to ask first: How do we get in touch with the Lord’s Vassals to call in our favor? We’re told to look for the mark of the king (a lightning bolt) on their left middle finger.

We wave as we pass by Goldenfields.

A couple days later we arrive at Staghorned Flagon. We find Arliosa Starhenge (an old carnival friend of Miros Xelbrin) and give her his regards.

She asks how he is, and we chat for a while.

Lily, unsubtly, checks out her hands to see if she’s wearing any rings, and notices a wooden ring covered with figures of carved nymphs. Arliosa notices, and takes it off and tells a story about the adventurer who gave it to her. She says, “When the adventurer gave me this ring he said, if you ever in need of your own adventure, take the ring off and whisper into it the name ‘Keltar Dardragon’”. She looks at the ring for a short while. “Honestly it never appealed to me, here: you have it” She hands it to Lily, who immediately puts it on.
We talk some more

Braith makes five silver from playing songs, and then tips the bartender.

On the last night on the road we find a campsite and have a big blowout of all our leftovers. Braith sings some songs, Fengarr catches some fish and we cook them. Lily tries to fight Raskogg, and doesn’t manage to engage him but lands a couple punches before he picks her up and holds her in the air for while. Raskogg continues trying to teach the horses to gamble with dice (and continues to be unsuccessful, but at least the horses don’t mind when he cheats) Nittia has a conversation with some birds and mice, a couple of them bring her one nut each. A bird brings a shiny rock.

The next morning we all wake up, alone (individually), in a forest. We all see the same clearing: there’s a stream, some birds singing, but something is very wrong.

Karina realizes she is now has super red skin, large horns, and a really long tail. She freaks out, confronted by her greatest fear, and drops to her knees in frantic prayer.

Fenngar wakes up, similarly, and immediately notices that he has a really long beard. His hands are an old man’s hands. He is an old man.
He notices that is exactly noon. The river is in the wrong place. He has no idea how he ended up here. Fenngar heads south, where there’s a path

Lily wakes up similarly. You say outloud, to Bale: “What happened?” And no one answers. Bale is not there.
Lily fires a Ki blast straight into the air to see if she can. She can, it goes off perfectly. She surveys the clearing, and finds a tall tree to climb. She sees 6 identical clearings: one for each of us (but doesn’t recognize Karina and Fengarr and also Sidilic, wandering confused in the woods.

Braith wakes up, and notices immediately that all his little furry friends are gone. This isn’t by itself unusual, so he dumps a pile of seeds on the ground and shouts to see if anyone can hear him: Lily does

Nittia wakes up and doesn’t notice anything amiss. Confused how she got here, she picks up a rock nearby and asks it what happened. It doesn’t respond, her powers are gone.

Raskogg wakes up and checks his gold, as he does every morning: it’s missing. The bag of holding that all of our stuff. He detects magic: It is all magic. Everything is magic, and it’s all kinds of magic at once. He frowns, takes out his sword and goes off in a random direction.

Lily replies: “Hey Braith I hear you! Keep shouting I’ll bring the other ones to you!” She hops off in the trees, yells to Fengarr to go to Braith, and drops in on Karina “Hey Lady, if you’re lost there’s a bunch of us grouping up over — oh. oh my” she realizes that it’s Karina. “Hey. I uh, I like it” Karina snaps at her, and refuses to go. Lily jumps off, and doesn’t tell the others what she saw.
Fengarr happens on Nittia, who comments on how old he looks. “My bones are hurting, there’s a storm coming”

Lily recounts the other things that she saw from the treetops: A clock tower (not unheard of, but really unusal) and the top of a house.

They also run into Sidilic, who is preppy as usual “Hey Guys!”

We have to end here: Next time we have to convince Karina to join us and also figure out what the heck is going on.

On the way to Bargewright Inn

Braith refills his backpack with seeds for 5 silver.

Shalvis Maltholio exclaims, “Bonobo!” and then we head off in our cart.

As soon as we exit the gate all of Braith’s mice friends come back and it’s adorable and not weird at all. (It’s super weird, bonobo)

We have a ton of quick mini-adventures that we remember fondly.

After the first night, early in the morning, Fengarr feels what seems like a really minor earthquake, or maybe indigestion.
Fengarr realizes there’s a giant nearby, just off to the north from us (across the river).
He tells the party.
Shalvis says, “What do you mean, bonobo?”
He means that there is a giant.
We send Lily to run and check it out, since she’s fast and we need to tire her out anyway because this trip is WAY more peaceful when she’s napping.

Lily runs out after the giant, she runs about 250 feet before she hears a hill giant voice similar to but distinct from Lob and Ogg.
She climbs a tree, flipping up into it’s canopy and finding a hidden spot to peer out – and sees (about 100 feet away) a hill giant stand up and looks right at her. She waves; he waves back and shouts something quizzical. Lily mimes an eating notition. He squints and tilts his head, and starts walking towards her. When he reaches her, he holds out his hand. Lily thinks about it, sees a handful of ogres and goblins behind him, then sets his beard on fire.
She misses, and boops him on the nose. He swats at his face and ROARS.

Lily runs.

From the wagon, we hear a giant roaring, and look at each other. That’s not promising. We prepare for a fight.
Shalvis says to Lily, seeing her stop running and dig in for a fight, “What are you doing, bonobo? Keep Running!”

We fight the giant for a while, and then he runs away, and Lily sets his beard on fire.
He turns to plunge his head into the river, locks eyes with Nietta – and drops dead. Nietta smirks.

Everything runs away.

We bury the giant, and some of it’s dead bugbear and ogre friends who didn’t manage to run fast enough. Giant has a big pouch full of scavenged food- some mushrooms, half a sheep. Also a large iron bell and a wooden toboggan.

Later that night we make it to the Bargewright Inn, Shalvis is very grateful he says, “Thank you very much, Bonobo” and directs us to some other goblin king servants to talk to, maybe one of them has a reward. Bonobo. Nietta plants a tracker on him. He doesn’t go very far he just goes into the Inn.

Braith goes and plants some seeds outside.

In Which We Get Too Many Quests

We’re talking to some giants

“Why does Guh need food?”
“Guh want be biggER”

we learn:
Both the giants are Guh’s husbands; Ammon (The all-father, giant god) went away (it’s not clear where), Ammon might be mad;

We get the giants to promise not to come back and then let then them go, but first we exchange for them a mirror (courtesy Naxine, the caster lady) that Nitta has cast a tracker on.
We open the smelly sacks. We find:

A mangy fur pelt
a ten foot long hempen rope tied to a rowboat anchor (Lily immediate ties this to her back)
a 50 foot hemp rope
a small wooden box full of exquisitely crafted turquoise animal figurines (w. 250g)
a large, well-made tapestry (w. 250g)

a giant-sized bone comb
a 5-foot length of chain
a small idol made of gold – in the shape of Ammon (w. 750 g)
a normal sized “potion of acid resistance” (gives acid resistance 1 hr.)

We learn from Naxine that
a) there’s been more giant sightings that she didn’t believe
b) she asks us to tell a friend of hers in Corlan (a dragon expert) named Chazlauth Yarghorn who she wants us to tell about this and ask for help. She also tells us where he lives (in a tall stone house with a tower) She thinks that he could get some good dragons to help us

Xi Liang also steps forward, hearing that we’re headed back to Corlan.
She thanks us for helping (and believing me – side eyes Naxine) and then pulls out a necklace from under her shirt – it has a black pearl pendant. She hands it to Karina, and asks us to visit house Thann. (and presumably give him that)
Lily remembers playing with a boy named Colin from House Thann. Colin was a dick.

We decide that we’re gonna follow the giants. While we’re packing up, Orin hands Braith a letter and asks him to take it to his sister Lily in Daggerford who works at the Happy Cow Tavern. Braith agrees.

After we are packed up and get down into the main tavern room, Miros stops us, and tells us to go the StagHorned Flagon in Amphail (it’s between here and Corlan) and give us his regards to the proprietor Arliosa Starhenge.

On the way out the door we’re stopped by the Shepherd Shalvis. He asks where we’re going and mentions that he was looking for some protection. Then he name drops David Bowie (except never actually says his name) and asks for an escort to the Bargeright Inn.
We tell him that we’ll be back in Goldenfield after we find the Giants and we’ll take him with us from there.

On our way out the door, we run into the big tree, who thanks us for helping save the children.
He says we remind him of a friend he had, Erglas (the elf). Erglas used to fight giants! He left 30 years ago, and went to Shadowtop Cathedral? He was looking for a Treeant named Turlang. He suggests we go looking for those two.

They’re moving erratically and… towards Corlan. We figure that they might be lost, so we go catch up with them and ask them if they’re lost.
They are, but they don’t know it..
We drill them as much as possible to try to get them on the right track towards their home. We learn there are stone ruins by a lake. Or maybe they built stone buildings? With Hobgoblins.
We get frustrated and go back to Goldenfields.

We pick up Shelvis and decide to take him to his place, BargeRight Inn. It’s the farthest away, but /~o~

Attack on Golden Fields
We are Now Level 6

We fought a pair of giants, Ogg and Lob.

Fengarr saved the day with a really effective terrain spell that had the side effect of creating lots of extra grain (which hopefully makes up for that Karina set a bunch of it on fire)
We all took pot shots for a really long time, the only one able to get close enough to touch them was Lily.

Niatta turned them against each other, and then after Ogg killed Lob (we saved him, don’t worry) she convinced him to surrender.

It turns out they are big dumb babies and respond well to intimidation – Braith puffed up like a tiny squeaky frog (and Lily stood on one’s shoulders and punched him in the neck) while Fengarr convinced them to tell us what was going on. Basically they are serving a bigger giant-bully, Guh, who may or may not be as dumb as they are.

Fengarr convinced them that there isn’t food here, which was difficult when they were literally standing in a wheat field but also not that difficult. They’re REAL dumb.

And now we’re level 6!


What We Have Been Doing

We bought the Tickling Cricket

Fengar: Hanging out, learning Giant, growing herbs in the basement with the help of daylight and druid craft.

Sigrid: Bought an Inn

Karina: Became an Arbiter for the Shield of all Faiths

Raskogg: Worked out a lot, laid around in his pile of gold

Lily: Joined an underground, illegal fighting ring.

Braith: Busked on street corners, gained some notoriety as “That Weird singing Gnome”

Karina goes to talk to Sister Bethanine. Bethanine is like, “We found this lady wandering around trying to convince people she was a God? Can you take care of this?” And Karina is like “Okay!”
Gaspa walks in and immediately confronts Karina about being a secret Tieflling. Bethanine leaves the room; Karina bursts into tears; Gaspa and Karina have a heart to heart. Gaspa gives Karina some reassurance that she’s not evil.

We’re hanging out in the Tickling Cricket and suddenly Fengar notices that there’s a piece of paper in the middle of the table.—

To my Generous Friends,

I am afraid that proper compensation can’t be made on a gift as grand as the one you all were gracious enough to bestow upon me. Let me instead share with you a little secret. The Golden Fields that feed the people of your… charming city have a very big pest problem. Or are about to. They may need some rat catchers.

We give the [[ | backstory]] to Gaspa. She’s a little confused but mostly rolls with it.

GoldenFields is a location

We decide to leave right away, pile into a wagon and sleep on the way.

It takes about a day to get there, the following evening we get to a big wall (60 feet high!) and after some searching and Braith shaking out his mice stowaways we’re let in.
Immediately inside there’s a big statue of Chantilla and a little gift shop stand staffed by a halfling. Niatta probes about pests, the halfling gives free samples (seeds!), and directs her to the Abbey.

There’s a big ‘ol tree with baby children playing on it. It’s got a face. It’s an awakened tree! Lily goes to play on it, but only after some insistence, and Karina pointing out that she’d be way better than the other children.
The tree introduces himself:
“I am Lifferlas, and you are welcome in my boughs.”

We arrive at the abbey. Raskogg drives the cart up to the Inn.

The abbey is the largest, oldest, and most elaborate building in Goldenfields.
We mostly all go into the abbey.
(Lily organizes a child fighting ring)

Suddenly turning a corner we run into two black bears. Startled, Braith throws some seeds at them. They eat them He feeds them more seeds.
Niatta convinces them to take a nap.
(Lily asks the tree about the history of this place. The tree talks for a long time)
When we get to the Abbot’s office – Ellardin Darovik – a half orc walks out and says hi.
We walk into the office, and explain why we’re there. The abbot is very sure they don’t have a pest problem.
A lady, eavesdropping as we walked by, tells us about seeing giants. The abbot dismisses her as basically imagining things but we get a bunch of information about her giant sighting.

The abbot invites us to spend the night, and welcomes our help investigating.
Niatta gets a beer, Karina attends the evening service.

Xi Lian takes Braith up onto the wall, he checks it out. He can’t see anything, but gets an area of where the Giants were sighted. Then he gets down from the wall and finds some birds, and plays them a nice little song and (casts speak with animals) to see if they’ve seen any giants and if they’re willing to fly around and look for them.
One bird mentions he saw really big people to the east, they had funny shadows. Bumpy?
Braith sings them a Lullaby.

Braith shares this information – Fengar thinks really hard, and so does everyone else, but no one has any idea what the bumpy shadows are.

We decide to have dinner and drink beer and decide to investigate in the morning.

Lily flags down the orc we saw earlier, and then “Fight Club” and they fight I guess?

The rest of us make our way to the inn. Theres some lute music, Braith and the lutist face off (Dueling lutes)
The rest are greeted by a really boisterous, hairy man (Miros Xelbrin). Karina lets him know that the abbot etc. She namedrops effectively. He welcomes up, and offers us all our first Golden Gulp free.

The halfing lutest introduces himself – Oren Yogilvi – and he and Braith play some duets. Oren is pretty drunk.

Lily comes in eventually,

Night falls, and we go to sleep.

WE’RE UNDER ATTACK! (because of course we are)

The Mutiny
Griffons and Diarrhea

We’re in the Barracks. Lily learns some new gambling tricks, she’s actually pretty good at it.

We’ve been told we need to attend initiation at the chapel, which seemed sinister and cult-like

We sneak off to go look for the crates, on a hunch of Sigrid’s. Karina goes up to a not-pirate staff person, and ask them where the crates are going – claiming that she had a box of personal items and thought it might’ve ended up with the other crates. Staff person shows her to the boxes; she doesn’t find anything with the symbol on it. She asks about the symbol. Staff remembers a box with that on it; it was taken upstairs. Karina salutes awkwardly and leaves.

Raskogg goes looking for Sholar’s room, disguised as Sholar. He doesn’t know for sure where his rooms are, but guesses that he stayed in the same place with the other blue people (since Sholar is blue). He goes to the TOWER! (ominous music)
In the tower Raskogg sees blue guy (Reash) and some other scary dudes playing cards. Reash greets him. “SHOLAR! What are you doing here? Wanna play cards?”
“No I just lost a bunch of money at dice”
“Yeah that happens. That’s why we fine them, heh? "
Raskogg goes for a high five. Reash high fives him, and immediately see through the illusion.

Raskogg looks sheepish for a second. He weaves a tale: “Sholar sent me. The boss tried to have him killed in Corlan”
Reash buys it, asks more questions Raskogg elaborates. “Sholar thought you’d back him up in his bid for pirate king”
He gets Reash on board. They hash a plan: “Sholar” is going to give a signal, then Sholar and Reash are going to take down the boss (who is a wereboar)
Meanwhile: Raskogg also learns that the box ladyface ( Aerisi Kalinoth) is looking for is in Grimjaw’s secret office.

The mutiny is planned.

Raskogg comes back to the party in our little huddle circle and lets us know this.
We decide we’re gonna try to poison Grimjaw. Karina finds some medical supplies that could induce vomitting and/or diarrhea; we plan to add this to his drink.

[Extended discussion about pooping into a portable hole: The Biff Bag]

[We decide that we’re going to make Fengar turn into a mouse and then put the hat on him and then he’ll disguise himself as a bee so he can fly but a bee wearing a tiny hat. And then someone will see the bee in a hat and try to smash it and when he touches it he realizes it’s not a bee but a flying mouse and then fengarr explodes out of the mouse and then the person faints because what is even real anymore.
It was funny I promise
I guess you had to be there ]

So the plan is: We will hat of disguise as a random commoner and bring him a mug of poison that’s prestidigitated to taste like beer.
During this Fengarr will mouse form into his secret office and get the box.
Then we leave I guess

Sigrid pretends to be drunk and tries to go upstairs, to see what happens.

She runs into a guard, who spins her around and turns her the other direction: in the process she successfully picks his pocket. She gets a pouch. There’s 10 gold in it.

Fengarr turns into a lizard and climbs up the wall, looking for a way into the “secret office”. There aren’t windows but there are arrow slits/murder holes. Lizard-Fengarr,

with the portable hole, climbs up the tower, and into a murder hole.

Inside is just a hallway. Lizard scoots out and looks for another murder hole.
He eventually finds the study. There’s some chests in it; but the box we’re looking for isn’t just sitting out in the open.

Raskogg prestidigitates the poison to taste like beer. Sigrid puts on the hat, goes into the kitchen, grabs a tankard, poisons it and brings it to Grimjaw. She sets it in front of him and takes his other one. He doesn’t notice anything. He just starts drinking.

Fengarr realizes he’s in the secret office. The chests, however, are all locked. Two of them are large and heavy and sound like coins. One is lighter. Fengarr takes the whole chest.

Then he looks at the two remaining chests. He’s not sure which one we need. He looks around back into the bag of holding to see how much room there is. He notices our scroll of polymorph.

Grimjaw doesn’t feel so great. His tummy is rumbling. He looks around. Grunts. Runs upstairs.

Fengarr has been spending the last several minutes making a big hole in the stone wall. Everything is ready.
He casts the polymorph spell.

Grimjaw bursts in. Stares.
Grimjaw vomits.

a giant griffon bursts out of the tower, a chest in each of its talons. It flies away, with a scree and a caw.

The whole keep is stunned, staring. They drop their weapons.

Grimjaw burts out of the tower and yells, “Get that Bird!”
Grimjaw vomits again.

Raskogg is wearing the hat of disguise again, disguised as Sholar. “WE’RE TAKING THE BOAT OUT AFTER IT!” He shouts at Grimjaw. Grimjaw nods, vomits. His pants are wet with diarrhea.

We get the boat ready, and depart. Reash lets us out, with a meaningful glance and a nod.

We sail into the sunset, after the griffon.

After almost an hour there’s a large thunk. A large gryphon lands on the boat, and turns back into Fengarr. We count our treasure, it’s a lot (see Treasury). There’s a quick argument about the box – we don’t open it.

We sail back to Corlan, return the box to Aerisi Kalinoth. She’s pleased, gives us a bag of gems worth 2,000 gold.

We buy the tickling Cricket.



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