Adventures in Niflalfheimr

Crepes the Owlbear
They don't have shovels in the Shadowfell

So how do we destroy the portal?

Fengar explains –
“When a wizard, or a sorceror if you prefer, loves magic very much… they have enough experience to cast a 9th level spell”

We have two options: Destroy the room, or dispel the portal. However dispelling would take a 9th level spell and we can’t do that.

We argue for it a bit. Fengar thinks maybe we could just lock the door on the Shadowfell side.

But then someone could just get a key and unlock it!

So then we all argue for a while and Fengar collapses the Shadowfell doorway and we go back to the tickling cricket (arguing all the way)

Long Rest

Braith takes some coffee.

Karina goes back to the shield of all faiths to go talk to Sister Bethanine. Everyone goes with.

Fenngar whines about having to leave his pancake behind so Karina tells him he has to take it with.
So he does.

“Okay, I’m going”
(walking motions)
“This is me walking”
(walking motions)
“I’ve got my shield out. It’s all shiney "
(motions to invisible shield)

Sister Bethanine’s office

:knock knock knock:
Bethanine opens the door

“Good morning!” Karina says “We found the portal!”
“Oh! you did!”
“Yeah it was in the mausoleum of Benjamin Geraldson. We don’t have the power to dispel it, and the only way to destroy it would be to destroy the entire building. We blocked the entrance on the Shadowfell side, but thought you’d "
“Oh okay. How did you close the shadowfell side?”
Fengar explains the tunnel collapse in detail.

Bethanine tells us that we can’t collapse the mausoleum, and that we can consider the task done.

brief interlude in which we argue about Sisco

Karina argues that the safety of this world is more important than the memory of single rich man.
Bethanine says something like, ‘if it’s safe as it is we should leave it be’
Karina’s not totally convinced.

Lily turns to Karina: “You have a moral stake in this situation, what do you think we should do”
Everyone is impressed because she’s spent the last 5 words in the corner trying to pronounce ‘malevolent’.

They decide they’re gonna take the gold and leave.

Bethanine lets us know that she doesn’t have the money right now, but instead she’ll post some guards on it for a night and if no more undead come through then we get paid.

Braith suggests they go get brunch at the new crepe place that he heard about.

Karina is taken aback.

Braith is confused. “What else are we going to do with our time while we wait to get paid?”

Karina suggests that we go take the mithril bar back to the smith.

Raskogg says that he wants waffles.

Arguments ensue.

Raskogg suggests that we buy the tickling cricket, evict everyone, and turn it into an IHOP.
Fengar confirms that we are from several different continents. “It would definitely be an international house”

More arguments about pancakes.

It is decided we will go find captain handsome. (Lamolin)

Braith gets a street crepe. Braith is pleased. Then he bites it and it tastes really bad. Which is a bummer but he doesn’t say anything out of principle.

Lily notices that there are some people that just start screaming. She grabs Karina’s skirt hem and starts tugging aggressively.

Eventually the group turns and sees an owlbear running down the street and people just screaming and running to get out of the way.

It’s running down the street with a mouthful of streetfood.

Braith runs after it.
Raskogg, realizing that owlbears are nocturnal and also it’s strange that it’s eating streetfood and not people the people around it, thinks “Maybe it escaped from the circus!” and uses prestidigitation to make circus noises behind it.

A short chase ensues, but it immediately becomess apparent that the owlbear is too fast.

Raskogg realizes they can cut it off, and gets the party to follow him. The turn to a side street and run some more. In a moment the Owlbear passes them.

Braith SPRINGS into action! Jumping onto the owlbear’s back.
Raskogg casts an illusion of a dragon, startling it dramatically,
Fengar casts entangle, which catches it for a moment before breaking free.

Braith tries to calm it down, for some reason it responds to his small animal chittering. After a moment more, it calms down, the panic leaving its body. He tries to feed it his crepe but it just holds it in his mouth, with the kabob that’s already there.

Fengar realizes that it probably has a mate nearby.

a small discussion ensues, trying to decide what to do with the owlbear now. “Do you think it’ll go back to it’s mate?”

A couple of guards round a corner, and stop surprised. “How did you stop it?”
Braith sits up “SSHHH IT’S MY FRIEND
“oh okay we’ll keep our voices down. We’ve been chasing it all the way from academy isle.”
The guard explains that a pair of owlbear escaped have been running around. “Do you think you could get it back?”
Lily looks him up and down appraisingly. “How much can you give us?” The guard looks affronted.
“Well, I, I can’t give you anything, but I’m sure the academy will be more than happy to…”
Lily nods, cutting him off imperiously. “Done.”

An argument ensues about how to get the owlbear back to the island.

the end (for now) -
Night at the Mausoleum
your mother was an alpaca

The scene begins:

In a graveyard: there are no more spooky skeletons. As far as we know. Lily ran home to go to bed. Also she was scared.

Katrina trips over a low tombstone and her headdress falls off. She grabs it, and gets it back on her head before anyone really knows what’s going on and then stands up.

“are you okay?” Raskogg asks
“Yeah I’m fine” Katrina responds, clearly shaken.

Fengarr speaks up: “Well, none of us can find any tracks to follow them, and Sister Bethanine is clearly asleep, so let’s go back to the Tavern for a pint.”

Karina: “I don’t think she’d mind us waking her up to tell her we killed a bunch of skeletons”

There persists a debate about whether to go back to the Tavern or wake up sister Bethanine. Meanwhile it’s determined that the Shadowfell is a pretty bad place and we should probably avoid going there.

“What if… Sister Bethanine… is… at the Tavern?” Raskogg suggests.
Karina points out the temple thing is probably open all night because there are night Gods.

Karina starts towards the shield of all Faiths to find whoever is on guard duty; Fenngar keeps talking about how he wants a beer.
Ultimately, everyone follows her, with varying degrees of enthusiasm.

They get back to the Shrine of the Shield of All Faiths; the gate is closed and there are two heavily armed guards standing at the door, in full regalia from two separate religious orders.
HALT. What is your business here.”
Karina lights up her holy symbol, and steps forward.
“We are here for sister Bethanine”
“and what is your business with the High Executor?”
“Uh, she sent us on an errand… she said to keep it under wraps.”
“oh. That sounds important!” The second guard nods knowingly.
“Well, she stays up pretty late, so she might not be asleep yet. Knock twice.”

They walk up to her room (clearly labeled!) and knock twice.
“Who’s there?” comes a voice
- conversation ensues: Karina gives information about skeletons, mentions they were from the shadowfell, gets information about likely locations of the portal in the Graveyard.
we learn: There’s one Mausoleum in particular that she thinks would be a likely location, and then, asked for directions, gets out a map of the graveyard.
It is huge. It spills off the table, number codes corresponding to lists of names all around the edges. -
They set off! Karina asks to stop at her shrine before we attempt to enter the Shadowfell, because she wants to ask for her god’s help.
[short rest]
They go back to the graveyard, heading towards the mausoleum.
Immediately, Karina hears a noise. She turns, her face shining it’s tattoo-light on… A DISGUSTING SKELETON HORSE CREATURE WITH A HUMAN SKELETON RIDING ON IT, about 100 feet away.
The adventurers continue towards it; it charges.

:fight fight fight fight:

Braith runs in, gets about 10 feet and notices TWO OTHER skelly horses, about equidistant from them. He shouts! and readies his axe like a hooligan knocking off mailboxes, aiming at it’s knees.
Sigrid runs up and hits it! with her rapier! very hard.
One kellyhorse attack braith (who swings and misses, but so do they The height difference was too much) And then one also takes a pot shot at the glowing person.

Karina looks runs up next to Braith, looks straight up so that her holy symbol is facing up, and then pheeeeewww explodes in light.
Two the skeletons immediately explode, and one of the horses.
Raskogg, blinking, misses his target after attempting to shoot the now-riderless horse
Fenngarr tosses a handful of seeds on the ground between the two skellicreatures, and thorny vines sprout at un-natural speeds, wrapping one of them up in their tendrils. The other sidesteps a few times and manages to not be immobilized.
Sigrid attacks the tangled horse and kills it, it disappears: the skeleton on top of it lands on it’s feet, looking as surprised as a skeleton can look. Sigrid attacks it too, and (even more surprised!) it disappears.
Karina Misses, and then Raskogg misses.
Fengarr speaks a healing word. Bird is the word. Karina is healed! Fengarr does a little shimmy.
Braith hits the horse’s knees, but it doesn’t fall over, because it can stand on three legs fine.
Sigrid kills it, expertly hitting between all the bones. It makes xylophone noises, then falls into a heap and disappears.

cake break! also we watched an SNL short -

They continue to the mausoleum, not encountering any more spooky skeletons on the way. Or skeletons of any kind. Except for the ones in the ground but that was expected.

When they come across the mausoleum, the door is open. Raskogg detects magic and does not notice anything.

They enter the mausoleum. It’s elaborately carved to an entire pantheon, of 13 gods. It appears that the person who is interred there wasn’t particularly devout, and instead tried to just cover his bases as well he could when it came to planning for the afterlife.

There is nothing out of the ordinary. There are, however, some stairs.

They descend the stairs, Karina leading the way. She turns the corner, her face-light lighting up the room, revealing a large sarcophagus, with another sarcophagus behind it. On the other side of the room, there’s a an entrance to another hallway; at the entrance are two large minotaur skeletons, unmoving.
Sigrid checks for traps; finds nothing. She does see the skeletons though, they are spooky.

Raskogg blasts one
Sigrid runs in and hits one. It hits her back
Karina sacred flames. The other one charges straight at Karina.

:fight fight fight:
jokes about blowing bones. bone zone.
more fighting
Call the minotaur skellington’s mother an alpaca

ONE OF THE SKELETONS DIE and doesn’t disappear. The other one dies and does disappear. Sigrid is standing by the undisappeared skeleton, picks up a bone and throws it. As it hits the middle of the room, it disappears. Sigrid crosses back into the material plane.

And then the players all go to bed.

Adventure Log Day 2
Of Goblins and Dwarves
Standing gorgeously above the crowd, the Goblin King (possibly self proclaimed) posed magnificently. Two goblins dead, multiple dwarves bodies scattered about, blood touching ritual statues, and a dead rat that was just in the wrong place at the wrong time. Six adventurers look towards the Hobgoblin with determination: Raskog feeling queasy with disease coursing through him; Karina distraught by the vision before her and the large seemingly demonic entity above the child in front of her; Segrid standing over the body of the first goblin; Braith holding on to a surge of rage that left his hands bloodied;

“Well hello there.” the Hobgoblin says in a low, smooth, drawn out tone. “I believe we have some unannounced guests everyone!”
Dougland, a meek figure as far as dwarves go, hefts a backpack over his shoulder that was near his companions’ corpse, maintaining eye contact with the figure above them.

Braith Mosswyck, hands bloodied with goblin blood, stands straight, all 4 feet of him, and shouts back, “If we’re your guests, this is quite the welcome. I don’t even see the food!”
“This is my home, creature, you murdered my kin. You expect hospitality?”
Fengar, ever calm, replies “I’m sorry, we were mislead here by this dwarf to rescue his party. We did not know they were desecrating your land.”
The Hobgoblin speaks goblin to the druid, in a somber tone. “Is he with these others?” He motions to the bodies on the floor. Fengar nods sadly. “Leave him. You may leave all the goods he and his kind took and leave this place unharmed.”
In the distance, the skittering noise of Goblins quickly approach from the distance.

Baal speaks up next, “Well I just wish I knew what was going on… there’s two dead goblins a slew of Dwarves, a dead Rat, a flamboyant Hobgoblin, a dragonborn and a whole bunch of strange people in a dark cave!”
“BAAL These are my FRIENDS. And that guy is a CREEP.” Lily says pointing straight to the Hobgoblin. He scoffs and laughs it off.
“I am no creep, child. What are you doing in a cave with adults? THAT is creepy! Where are your parents?”
“You wear weird clothes!”
“I wear FINE clothing. These are purely chic in every sense! If you will not leave the Dwarf and his ill-gotten goods then my lovelys will ATTACK!”

Braith heads for Dougland and attempts to abscond with him. The room is filling with the echos of goblins rushing from the way the party came in, their eyes appearing in the darkness like small yellow orbs.

Raskog demands the layout from Dougland, asking about the two present stairways. He stutters a response at one of the stairs. Braith takes off with the Dwarf in tow. The rest of the group follows suit as goblins explode into the lobby and chase them towards the stairs.

As the party piles up the stairs, Fengar lags behind and closes his eyes. Dragging his toe along the bottom steps, a cantrip soaks into the ground and the magic ruptures it. The ground cracks and crumbles, raising up and fracturing into sharp points at the base of the stairs. There is no easy way to step on this area and the goblins howl in anger and begin to climb each other to get over it. Their pursuit is significantly slowed.

In a small clearing at the top of the stairs, the party is back in the maze of the mine shafts. The hallways illuminated by the mug of light carried by Dougland, who drops it and brandishes a torch. Braith demands additional information from him. Karina prays to the goddess of Dol Arrah causing Dougland to glow with holy guidance. She does this nonstop for the rest of this mine maze. Just imagine it’s a permanent effect. He struggled for several seconds, seemingly failing to remember, when his eyes light up. He peers in two directions, taking the path he did not actually check down.

Dougland sucks at his job. He needs help like a baby, even Karina can’t help him. Goblin chattering continues to echo through the caves as the party pushes through the caves. Karina keeps Dougland moving as Fengar once again bends the rock in the cave to continue to slow the invaders. Using his right foot as leverage he thrusts his palms towards the ground and with seemingly exerting effort as if lifting something, he brings his arms up and the ground swells and erupts again. Creating a 15ft drop the goblins would have to climb over to continue their pursuit.

The party finds another clearing and Dougland once again is super dumb. Farland looks around the room and finds a hidden door. Dougland scrambles through the door and everyone follows suit. A completed hallway is now displayed. Raskog turns to the door and jams the door shut with a pyton from his dungeoneering pack.

Fengar again finds a secret door, this one only allowing one person through at a time. The party makes their way through. Raskog makes quick work of the door. To the right, a hallway leads into darkness, and everything appears to be like a mine shaft again. Dougland mentions leaving through that hallway to escape the caves before. Coming to a fork and Dougland becomes entirely useless again. Farland attempts to hear for any activity behind the doors. Sigrid checks the left door for traps, and finds nothing. Dougland opens the left door, cautiously takes steps out and falls through a stone pit trap. He yells and it‘s wonderful.

Sigrid scales the pit and wraps the Dwarf on a rope and pulls him up the pit. Almost immediately, Dougland attempts the second door and again falls down a trap. Losing consciousness this time. Sigrid rifles through his belongings and finds 5 platinum in his boots. She sends his pack up to the group as well, before once more pulling the dwarf from the pit. Karina casts a spell, a small flicker of light like a snowflake caught by the sun, circles the air above the dwarf and touches his forehead, Dougland regains consciousness.

Stuck now in this room with two traps and a jammed secret entrance, Sigrid runs her hands over the stone and finds nothing.
Patiently waiting for glorious combat, Baal and Lily stand at the front of the hallway, by where the group came in. They hear scurrying off in the distance and Lilly notices a strange shape in the wall nearby. She pulls the stone to discover an stout treasure chest! Baal helps her hoist it from the hole as she calls everyone over.

The chest is locked and Sigrid gets to work on it. She struggles and eventually opens the box, but not before a needle pierces her hand. The concoction on the needle does not reach deep enough and she does not get poisoned. Inside the chest, Sigrid sees a small gold bracelet, Bone Dice, painted wooden frames with mirrors, a bone rod with draconic runes and a brilliant sapphire, a set of boots made of leaves and wood covered in elven script, and a lot of bling bling. Lily demands to see the contents since she ‘found’ it, the rest of the party looks onwards. The subject of carrying the loot out of the dungeon comes up and Segrid notes she is holding Dougland’s bag. She takes a look inside and finds one ingot of metal. It gleams intensely. She slips it into her pocket and jams the contents of the treasure into the bag. Raskog takes the dice. Fengar identifies the boots as Elven Swiftness and Sigrid eyes them hungrily. The elven on the boots is translated as “Sneaky sneak” and Sigrid takes to equipping them over her feet in the middle of the dungeon.

An explosion casts off in the distance and Sigrid and Karina notice the noise. Fengar and Raskog ask Dougland what the explosions are. He acts like a dick considering everyone just saved his life. Raskog asks if this is where Dougland wound up when running last time.
Baal notices a hidden door and gives it a square punch, opening the secret path to a small office. The party filters in and identified this as the Foreman’s office. A ladies voice comes from the other side of the normal entrance. It appears she is struggling with goblins and Braith comes to the horrific realization that the explosions are from a new contraption called a ‘Gun.’

Sigrid takes a peek outside the door to see what’s going on. She sees an elf’s back with blue tinted hair and leather armor. She is holding a spear and a shield, yelling in elvish at the soldier next to her who is knelt down and aiming down a long brown tube. Explosions rocket out from the tube and ricochet down the hallway at goblins crawling along the walls. The way to the left appears clear and the group could abscond that way without drawing attention.

Raskog realizes the elf as a vigilante from Corlan, her band named “the Mists.” Baal says he wishes to help, Karina says she’s interested as well. Braith agrees and the three run out the door. A new figure, initially out of sight, swings around. Her eyes get wide and she yells “it’s them! It’s them!” The elven woman spins around, immediately identified as the minstrel from the tavern, smiles and looks to the rest and says “Let’s go!” and the party picks up and runs with them. Eventually through winding dark tunnels, the group finds themselves in the Undercity. The elven woman, Emma, states that they will talk later. Specifically to Dougland, she asks that he be present, Braith grips him.

Dougland attempts to escape, breaking Braith’s grip and running straight into the Rogue. She raises her pommel and connects with the dwarfs’ chin, knocking the man flat. Dougland is out cold and Emma sweeps him up, hoisting him over her shoulder as if he weighed nothing, and asks if the party will accompany them back to the tavern. Raskog mentions the dwarf owes them 230 gold. Emma chuckles and the group takes a trip to the Tipper Cattle.

As Emma walks into the tavern the sound stops, she looks at no one in particular and demands “We’re closed, everyone out.” the room empties immediately. No questions asked. Emma slings Dougland over on a table. Raskog takes someone else’s drink and Lily attempts to take a beer too. Karina looks at Emma expectantly and Emma laughs and says “Do what you will, Child.”
Lily takes a swig of the beer that is the size of her head and immediately spits “It’s bitter and gross! EWWWWW. I hate it!!!” The bartender brings Lily a fresh milk to calm her down and regular drinks to everyone else. He hands two to Emma, she drops the first like a pro (ziggy ziggy) and nurses the second, Braith hands out rations to the group and begins entertaining a few mice who have gathered.

Braith puts the packed bag on the table to begin sorting the contents. Raskog mentions feeling under the weather, to which Emma looks him over. Giving a small song from her mother tongue, Raskog feels his lungs filling up with life again and the disease retreating from his body. Sigrid is immediately suspicious, and asks her what she was doing in the mines. Emma explains that she recognized the dwarf as a part of an illicit smuggling ring. She was looking for this particular ring for quite a while. The smugglers have valuables that coarse through the black markets in the undercity. Emma asks the party “Were you able to identify what the deal was?”
Lily speaks up “I think the goblins were selling dead dwarves! They had enough of them!”

Sigrid produces the ingot she took from the dwarves bag, causing a huge reaction out of Emma. She is wide eyed and scared. “Why would dwarves want to trade Mythril with the goblins?”

Meanwhile, Braith is almost dumping the loot bag on the table. Raskog catches on and tells him to stop. Raskog sits with Braith watching on and begins organizing the coins. Braith eventually tries to give some to Emma for her help. She introduces herself to the gnome for the first time and rejects his generous offer. Fengar identifies the rod and bone as a Rod of the Pact Keeper. It allows Raskog to regain a spell slot once per long rest.

Sigrid looks at Fengar and they both look at Lily sitting expectantly at the table. Her guardian spirit long gone she seems innocent again. She peers over the loot excitedly. Sigrid hands the golden bracelet to her.
“Yes! It’s so pretty! Is it magic!?” She asks the two.
Fengar swallows and returns, “Yes! It totally is, it has the power to make your dreams come true!”
“Ohhhhhh! It will bring my parents back to life!?” Lily says immediately putting her entire arm through the bracely that is clearly two or three sizes too big. Fengar fumbles over his words and Sigrid just stares embarassingly. Emma introduces herself to the group as Emaline Skogardotter. She is a bard at this inn, and she introduces her daughter Ingrid who is mute with a scar across her neck. Her other daughter, Rose the halfling, and her husband, Garok the half-orc. They are all members of The Mists.

Lily asks Ingrid about the gun, and gets some generic sign language in response. Rose recognizes that the child doesn’t understand and explains “She says she lost her ability to sing, so she found something to do it for her.” Emma has fastened Dougland to the table and offers rest to the party in the cellar.

Lily brings her milk to the bar and asks Garok “Since we’re now all members of your group does that mean I won’t get thrown out anymore?” Garok grunts dismissively and takes her cup. No one said they were members of the Mist, yet.

Braith is led to a broom by some Mice and uses it to clean up after the group and mice before retiring just like a badger would do had they the tools to do so.

Sigrid peers through a fancy framed mirror and uses it to creep on the party, her suspicions of magic and things other-realm consuming her mind. She’s witnessed most of the party perform some kind of ethereal feats and she thinks long and hard about how she wants to regard them.

Raskog won’t leave the loot table and makes sure to divide it evenly amongst the whole party. Ten gold each, 200 silver and 450 copper. As many a dragon before him, he seems most at home when surrounded by shiny things.

Fengar lights a pipe and begins to unwind before taking a nap downstairs. Seemingly unphased by being thrust into such a dangerous and violent situation. He may even be pleased by how he managed to handle the encounter without hurting anyone.

Karina asks when the last time the building was blessed was. Garok shrugs at her. She begins blessing the store room and casting a religious ritual before she too lays to sleep in the basement.

Dawn of the Goblin King


this is an H6 header

The Adventurers met in a dark narrow bar (their neighborhood dive) called the Tipped Cattle. They kind of introduced themselves when a Dwarf named Douglin ran in yelling that Goblins had gotten his friends. After some negotiations conducted by Råskogg the adventurers rushed to help, killing a couple goblins and a large rat down in the mines. After the skirmish they were greeted by a Hobgoblin wearing very tight pants.


Braith – greasy, freckled gnome talking to mice

Karina – human, priestess outfit, face tattoo

Fenngar – human, generic druid with beautiful golden red hair, mysterious skull ring

Liliana Vastion – human, 12 year old girl wearing tattered old clothes that were clearly at one time very nice

Baal – genasi, big cloak, bald, green marble skin: never more than a few feet away from Lily. Not always there, though.

Råskog – red dragonborn, plain leather armor.

Sigrid (Kalmar) Geldef – human, attractive, brown hair. Wearing a pendant with a ship on it, and a wedding ring.

The Events

evening, early fall

The last gleams of sunlight struggled through the haze over Corlan. It would soon be dark, despite the early hour. Liliana Vastion narrowed her eyes at the two men with knives drawn on her. One of them was talking, but she didn’t pay any attention. She wanted them to think she was helpless before they got smashed. That would be funny. She smiled; it didn’t reach her eyes.

‘I think you’d best clear out.’ A new voice snapped her out of her reverie. The men spun around to confront the woman behind them – only to find themselves staring at naked steel, one blade for each of them. The bigger one gulped, his eyes darting from the sword to the pendant around the neck of the bearer: an oval containing a ship, with the stock and arms of an anchor jutting out from behind. The smaller one opened his mouth to speak, and got a punch in the arm from his friend.

‘Yes Ma’am!’ said the bigger man. He grabbed his friend; they ran off, soon disappearing into the fog of smoke.

HEY!’ Lily was livid, a flickering orange gleam in her eyes. ‘I HADthat!’

‘I bet you did, kid. What’s your name?’

Liliana drew herself up to her full height, all 4 feet of it.

‘I am Liliana Vastion, [full titles here]. And don’t you forget it.’

The woman raised her eyebrows at this. ‘A pleasure to meet you, Liliana Vastion [full titles]. My name is Sigrid Geldef [of the Kaldar clan]. Might I petition my lady for directions to the nearest alehouse?’

Liliana looked thoughtful for a second. ‘Well… there’s this place where the owner gives me the last of the day’s milk before it spoils…’

She flounced off, Sigrid close behind.

The Tipped Cattle

None of the light from the fast-waning day made it through the two small windows at of the Tipped Cattle. Fortunately, none of the smoke from outside made it in, either.

A scattering of people sat fairly evenly distributed throughout the small, narrow tavern, a few chatting quietly with the servers, most sitting and listening to the musical stylings of a mist-elf strumming a harp and singing on a small stage crowded into the back corner.

Sigrid and Lily stepped inside. While Sigrid took a moment to look around and let her eyes adjust to the dim candlelight, Lily made a beeline straight for the table closest the stage, where sat a grimy-looking gnome and a large red dragonborn, both eating food that they apparently brought in themselves. The gnome had split his crumbly travel-bread into pieces and was feeding it to a pair of brown mice, apparently conversing with them in squeaks and gestures, while the dragonborn consumed his turkey leg in silence.

The orc bartender looked up from wiping down the bar for a second. ‘Hey kid, you know you’re not supposed to be in here during operating hours!’ Lily ignored him, and ducked behind the dragonborn. The bartender sighed and went back to his task. She peeked out, checking for his glare. The Dragonborn looked at her sidelong and raised an eyebrow. She started climbing on him.

“Hey kid, you should really not be doing that,” he warned her, attempting to shrug her off. Noticing the commotion, the bartender looked up again.

“You really shouldn’t be in here. I’m going to have to throw you out” he said, pitching his voice so that it carried over the other patron’s conversations. Lily slid off the Dragonborn, who looked relieved that he didn’t have to remove her himself. He went back to his food, and mug of beer.

“I’m with her!” Lily said petulantly to the bartender, pointing to Sigrid, who’d made it to the table and sat down. The bartender looked at Sigrid to confirm. Sigrid nodded. He again went back to his work.

Seeing Lily prepping to continue her summit, Sigird looked at the other denizen of the table.

“So, you don’t look like you’re from here. What’s your name? How did you come to be in Corlan?” she said, sizing up the gnome. He looked up, surprised that someone was addressing him.

He squeaked a couple of times before catching himself, replying “My name is Braith Mosswyck, of Brockhall. I’m not from here, you’re right. I got here by taking the middle path south for two miles, then the left fork at the crow tree…” he continued to give a very detailed turn-by-turn account of his journey. Sigrid’s eyes started to glaze over.

Lily had abandoned the Dragonborn, finding him unresponsive. She drifted to the gnome, staring at the mice he was feeding. Interrupting his speech, she started asking questions about them. Braith was happy to tell her about them, although slightly confused at the content of her questions.

There was a commotion at the door. A human priestess wearing an elaborately embroidered wimple walked in after a harried-looking man, belaboring the finer points of some theological concept. She seemed to be just at the end of her speech; which was just as well, because the instant the Orc behind the bar heard talk of Gods, he looked up; fire in his eyes. She concluded and bid her ‘friend’ farewell, looking around the bar.

A half-elf waitress walked over to Sigrid. Motioning quietly for her attention. A terrible scar marred her skin, starting at the base of her right ear, continuing across her neck and just touching her collarbone on the left side. It became clear after a few seconds that she was mute. She gestured to Sigrid, wondering what she wanted to drink, “Oh, I’ll have a dark Ale.” Sigrid said. The waitress turned to Braith, lifting her eyebrows expectantly.

“Oh, I’ll have what she got.” He said, pointing to Sigrid. She nodded, turned, and walked to the next table to check on them.

The priestess walked over to the table, having started in their direction at the word ‘Dark’. “Do you need light in your lives, friends?” she asked, addressing no one in particular.

“I guess it is pretty dark in here” Braith said after a second. The priestess smiled brightly and nodded, grabbing the Dragonborn’s mostly-empty flagon of beer and muttering a quick invocation to Dol Ara. The flagon filled with light, and she set it down in the center of the table, looking pleased with herself.

“Oh uh, would you like to eat with us?” Braith asked, offering her some of his mouse-nibbled travel rations. She was about to respond, when the halfling woman who’d walked over cleared her throat, barely visible over the edge of the table.

“Um, we have, atmosphere? And you’re, um, ruining it?” She said, seeming equally alarmed at the light and the fact that she was confronting them about it. The priestess looked affronted, opening her mouth to give the waitress a piece of her mind when a tall, auburn-headed man, up to now smoking in the opposite corner, strode up to the table and threw a handkerchief over the flagon. The light glinted off a silver skull ring for a just a moment as he covered it. He looked pointedly at the priestess. The Halfing woman murmured her thanks and scurried away.

Breath turned to the man. “Welcome! Would you like to eat with us?” He asked, holding out a now-meager portion of travel rations. The man’s refusal was cut off by a loud BANG as the door was thrown open by a very emotional, well-muscled dwarf.

“MY FRIENDS! GOBLINS! PLEASE HELP!” He cried, breathless from running, his voice shrill with panic and desperation.

Lily, on raskogg’s shoulders now, stands up and thrusts her arms in the air ‘I will help him!’
They get his story

Goblins… in the dark… I can’t fight!


Raskogg asks if he got guards

he says he did

he is lying, Raskogg asks:

‘Why don’t you tell us what is really going on here’

The dwarf squeals.

‘uh uh, me and my brothers were in the mines and… uh… we weren’t mining’

‘Okay, but why don’t we get the guards? it’s what they are paid for. We aren’t getting paid to help you’


‘how much?’


‘how about 170’

‘sounds good!’ (the dwarf is not very smart)


‘kid this is much too dangerous for you.’ (Lily makes a face)

“By the way, my name is Douglin”

Raskogg introduces himself

Douglin is sobbing with relief that he’s found help. He manages to avoid any and all city watch as he leads down to the undercity and eventually past the outer gates and down into a passage that leads into one of the main tunnels down into the mines

He loads everyone up into a cart, and they start off down the tunnel.

‘Cart ride! YAAAAYYY

A cart ride later

‘OK, we’re here’ Douglin says.

Braith jumps out of the cart and runs around the corner, rounding it he says to all the larger people ’it’s good if you let me set the pace’

Fenngar hears goblin laughter

They come across a pair of doors across from each toher on either side of the hallway. Sigrid immediately investigates, finding neither of them locked.

Raskogg addresses the dwarf, asking what he knows about the layout of the mine.

Fenngar ‘So Douglin, you say there was a deal?’

‘So, my Brother may be a smuggler. I don’t reallyknow the details. ’ (lily – ‘I love smuggles!’)

‘The goblins were there, our contact attacked him, and i ran’

so which way are they, ‘Douglin begins to launch into a long explanation’ Braith begins walking.

Sigrid hands him the glowing tankard

The goblin cackling gets louder. eventually the tunnel opens up into into a large cavern with a shrine at the end to MorriDorf, a dwarven mning god.

The walls are decorated with large, painted reliefs lit with torches depicting dwarven scenes of mining and drinking

In front of those murals there is a Goblin Dipping his knife into a dead dwarf and painting his blood on the wall.

Braith sees red and runs in, yelling ‘battlecry’. There’s a shout, from behind a pillar, but the goblin isn’t warned in time; he swings at the goblin and misses.

Hearing the sounds Raskogg raises an eyebrow and jogs to the side, to get a better view of the battlefield. Noticing the furry butt of a very large rat, he reaches his hand out and eldritch blast, but misses in the dim light.

Fenngar calmly walks to the right, and speaks a word. Immediately Braith starts glowing with blue light, as does the rat. The Rat is not happy about it. One Goblin tries to get out of the way of the pulse of blue light; trips and smacks his head. The light catches his chain shirt, lighting him up and becoming amplfied, lighting up the stone alter and the dwarf corpse at his feet.

Fenngar yells ‘Surrender and we can resolve this peacefully!’

The Bigger goblin yells, ‘Never!’ and the smaller one does too; about a half second later.
Boss-Gobby clutches his head in pain and attempts to hit braith: hi hits and braith just grimaces. Ducking away, he runs to the other Goblin: ‘BROTHER, ATTACK!’

Stepping out of the shadows, Sigrid throws two daggers in quick succession: the first hits his mark in the chest of the larger goblin. While the second dagger is in mid-air, Boss-gobby grabs the goblin near him and pulls him in front just in time for the dagger to bury itself in the second goblins throat. The second goblin dies.

The rat jumps at dragonborn and bites him.

Lily yells, ‘Baaaaaaaal’ and runs up to the rat. Baaaal materialized above her as she runs, disoriented, ‘what is happening?’ she stops in front of the rodent, which is facing off against the rodent. ‘HIT IT’ she yells. ‘which one?’ ‘The furry one!’ A large fist

Karina Sacred flame

Braith kills the goblin

GOBLIN KING he wears very tight pants

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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